Rust Data LabData lab · live
Live readings Servers11,597 Players34,587 Populated2,830 Fresh wipes · 3h59 Sampled every 5 min

Element card · group Community · atomic number 14,641, its rank

MadMax TestServer

Offline 91.40.43.110:28015 checked 12d ago

biweekly wipes
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#14,641top 68%
Last wipe12d agobiweekly schedule
Next wipe1d 5hThu 29 Oct, 09:52 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Next wipe Thursday 29 October, 09:52 UTC, in 1d 5h. Biweekly: 14 days after its last wipe

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  4. 4 Ru Rusty Moose |U… 37
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  5. 5 Ru Rustoria.co - … 15
    Rustoria.co - SEA Medium EA · groups of 16+ · biweekly · 79 on average 15/ 200
  6. 6 Ru Rustoria.co - … 38
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Quick answers

from the figures on this page

Settings and map

What map is in play on MadMax TestServer?

Generated by the game, the map on MadMax TestServer is procedural.

How is MadMax TestServer configured, and what rules apply?

No gather rate appears in the name of MadMax TestServer. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

What region hosts MadMax TestServer?

No region is published by MadMax TestServer. Rust Data Lab shows a server's stated location, not a verified position of the machine. 91.40.43.110:28015 is the address it uses.

On what Rust version does MadMax TestServer operate?

On Windows, MadMax TestServer is running Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is MadMax TestServer for staying online?

Currently offline, MadMax TestServer was last seen 12 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 15 October 2026.

Wipes and resets

What is the wiping pattern on MadMax TestServer?

Estimated from biweekly: 14 days after its last wipe is when MadMax TestServer next wipes. The wipe after this one is due on Thursday 29 October at 09:52 UTC. 12 days 18 hours ago the current world was made. A two-weekly wipe schedule is published in its tags.

Where it appears

How should you read the tags on MadMax TestServer?

The game's server browser reads the tags MadMax TestServer publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): It runs build 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^b (Biweekly): The map wipes on a two-week cycle. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does MadMax TestServer appear in?

These themed Rust Data Lab lists carry MadMax TestServer: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, where does MadMax TestServer place?

The seven-day player-hours table has MadMax TestServer at #14,641, in the top 68% of ranked servers.

How many players does MadMax TestServer have at the moment?

MadMax TestServer is offline at the moment; the last sighting was 12 days 18 hours ago.

How to join

What is the way to join MadMax TestServer?

Open the console with F1 in Rust and type client.connect 91.40.43.110:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^b,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build It runs build 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.