Rust Data LabData lab · live
Live readings Servers11,677 Players48,863 Populated3,243 Fresh wipes · 3h129 Sampled every 5 min

Element card · group Community · atomic number 15,414, its rank

SLASHPLAY server

Offline 91.98.186.88:28015 checked 12h ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,414top 69%
Last wipe12h agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 12:09 UTC12h ago – – running 0
Thu 22 Oct, 08:24 UTC5d ago 0 – 5.2 days 0
Tue 20 Oct, 15:49 UTC7d ago 0 – 1.7 days 0
Thu 15 Oct, 18:09 UTC12d ago 0 – 4.9 days 0
Thu 8 Oct, 22:29 UTC19d ago 0 – 6.8 days 0
Thu 8 Oct, 12:11 UTC19d ago 0 – 0.4 days 0
Wed 7 Oct, 09:29 UTC20d ago 0 – 1.1 days 0
Tue 6 Oct, 10:58 UTC21d ago 0 – 0.9 days 0
Sun 4 Oct, 02:05 UTC23d ago 0 – 2.4 days 0
Sat 3 Oct, 15:10 UTC24d ago 0 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 365
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 524 on average 365/ 425
  2. 2 Ru Rustoria.co - … 25
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 334 on average 25/ 250
  3. 3 Ru Rusty Moose |E… 41
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 331 on average 41/ 250
  4. 4 Ru Rustoria.co - … 156
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 156/ 200
  5. 5 Ru Rustoria.co - … 67
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 67/ 200
  6. 6 Ru Rustafied.com … 66
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average 66/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on SLASHPLAY server?

A procedural map runs on SLASHPLAY server, generated by the game.

How is SLASHPLAY server configured, and what rules apply?

Nothing in the name of SLASHPLAY server gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

What region hosts SLASHPLAY server?

Nothing about a region is published by SLASHPLAY server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 91.98.186.88:28015 is the address it uses.

Which Rust version is SLASHPLAY server on?

On Linux, SLASHPLAY server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does SLASHPLAY server stay online?

SLASHPLAY server is not online at the moment; the last sighting was 12 hours ago. It was online for 2 of 168 hours in the last 7 full days, which is 1% uptime. On 2 October 2026, Rust Data Lab saw it for the first time.

Wipe days

When does SLASHPLAY server wipe, and how often?

With no fixed rhythm, SLASHPLAY server wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 12 hours ago.

On SLASHPLAY server, what happens when wipe day arrives?

At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.

Lists and tags

What should you understand from the tags SLASHPLAY server carries?

These are the tags SLASHPLAY server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does SLASHPLAY server come up?

These themed Rust Data Lab lists carry SLASHPLAY server: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

How does SLASHPLAY server compare with other servers in the rankings?

Player hours over the last week put SLASHPLAY server at #15,414, inside the top 69% of ranked servers.

How many players does SLASHPLAY server have at the moment?

SLASHPLAY server is offline at the moment; the last sighting was 12 hours ago. Over seven days the mean player count is 0.

Getting on

What is the way to join SLASHPLAY server?

You can connect by pressing F1 in Rust and entering client.connect 91.98.186.88:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.