Element card · group Community · atomic number 15,432, its rank
[US] Krizalium Test
Online 92.118.19.86:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on [US] Krizalium Test?
[US] Krizalium Test runs a procedural map of size 3,000 with seed 612351; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What settings and rules apply on [US] Krizalium Test?
No gather rate appears in the name of [US] Krizalium Test. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.
About the server
What region hosts [US] Krizalium Test?
Going by its name rather than a tag, [US] Krizalium Test points to North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 92.118.19.86:28015 is the address it uses.
On what Rust version does [US] Krizalium Test operate?
Rust network protocol 2634 and build 167398 on Windows is what [US] Krizalium Test uses. The protocol must match for you to join; Steam will update your game.
How reliably does [US] Krizalium Test stay online?
[US] Krizalium Test is live as of now. According to the uptime it reports, the last restart was about 16 days 7 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 12 October 2026.
Is [US] Krizalium Test known for smooth running?
The last 48 hours show an average of 60 server fps and a minimum of 60. The maximum entity count was 45,341, covering buildings, deployables and all else in the world. Up to 4,438 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Wipe days
When does [US] Krizalium Test wipe, and how often?
Too few wipes are on record for [US] Krizalium Test to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 8 hours ago.
Tags, lists
What should you understand from the tags [US] Krizalium Test carries?
These are the tags [US] Krizalium Test makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does [US] Krizalium Test appear in?
The Rust Data Lab lists that include [US] Krizalium Test are: Rust community servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does [US] Krizalium Test place?
Player hours over the last week put [US] Krizalium Test at #15,432, inside the top 69% of ranked servers.
What does the current player count on [US] Krizalium Test tell you?
At the moment [US] Krizalium Test has 0 of its 50 slots filled. Over seven days the mean player count is 0.
Getting on
What is the way to join [US] Krizalium Test?
You can connect by pressing F1 in Rust and entering client.connect 92.118.19.86:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://low.ms/game-servers/rust-server-hosting.