Element card · group Community · atomic number 14,877, its rank
Development Server
Offline 92.137.216.104:28015 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Development Server?
The map on Development Server is procedural, made by the game.
How is Development Server configured, and what rules apply?
The name of Development Server carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is Development Server based in?
No region is published by Development Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 92.137.216.104:28015 is the address it uses.
On what Rust version does Development Server operate?
Rust network protocol 2634 and build 167058 on Windows is what Development Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Development Server stay online?
Currently offline, Development Server was last seen 21 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 7 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
How often does a wipe happen on Development Server, and at what time?
The record holds too few of Development Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 21 days 16 hours ago.
Lists and tags
Which meanings sit behind the tags on Development Server?
These are the tags Development Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167058 (Build): It runs build 167058; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Development Server appear in?
The Rust Data Lab lists that include Development Server are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
What position does Development Server hold among Rust servers?
Player hours over the last week put Development Server at #14,877, inside the top 67% of ranked servers.
What does the current player count on Development Server tell you?
No live signal from Development Server right now, which was last seen 21 days 16 hours ago.
Connection
What is the way to join Development Server?
Open the console with F1 in Rust and type client.connect 92.137.216.104:28015. The Launch Rust button on this page does the same job through Steam.