Rust Data LabData lab · live
Live readings Servers11,826 Players82,123 Populated3,756 Fresh wipes · 3h273 Sampled every 5 min

Element card · group Community · atomic number 14,877, its rank

Development Server

Offline 92.137.216.104:28015 checked 21d ago

Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average0peak –
Rank · atomic number#14,877top 67%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 546
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 546/ 625
  2. 2 Ru Rustoria.co - … 433
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 433/ 450
  3. 3 Ru Rusty Moose |E… 162
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 290 on average 162/ 250
  4. 4 Ru Rustafied.com … 59
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 59/ 100
  5. 5 Ru Rustoria.co - … 199
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 275 on average 199/ 250
  6. 6 Ru Rustoria.co - … 314
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 236 on average 314/ 225

Quick answers

from the figures on this page

Settings and map

What map is in play on Development Server?

The map on Development Server is procedural, made by the game.

How is Development Server configured, and what rules apply?

The name of Development Server carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is Development Server based in?

No region is published by Development Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 92.137.216.104:28015 is the address it uses.

On what Rust version does Development Server operate?

Rust network protocol 2634 and build 167058 on Windows is what Development Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Development Server stay online?

Currently offline, Development Server was last seen 21 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 7 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

How often does a wipe happen on Development Server, and at what time?

The record holds too few of Development Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 21 days 16 hours ago.

Lists and tags

Which meanings sit behind the tags on Development Server?

These are the tags Development Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167058 (Build): It runs build 167058; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Development Server appear in?

The Rust Data Lab lists that include Development Server are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What position does Development Server hold among Rust servers?

Player hours over the last week put Development Server at #14,877, inside the top 67% of ranked servers.

What does the current player count on Development Server tell you?

No live signal from Development Server right now, which was last seen 21 days 16 hours ago.

Connection

What is the way to join Development Server?

Open the console with F1 in Rust and type client.connect 92.137.216.104:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167058
Build It runs build 167058.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.