Rust Data LabData lab · live
Live readings Servers11,625 Players41,682 Populated3,017 Fresh wipes · 3h86 Sampled every 5 min

Element card · group Community · atomic number 15,338, its rank

Local

Offline 92.206.122.201:28015 checked 3d ago

Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#15,338top 69%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 16:41 UTC3d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 271
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average 271/ 300
  2. 2 Ru Rustoria.co - … 229
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 229/ 250
  3. 3 Ru Rusty Moose |E… 19
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 19/ 250
  4. 4 Ru Rustoria.co - … 24
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average 24/ 250
  5. 5 Ru Rustafied.com … 24
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 24/ 100
  6. 6 Ru Rustoria.co - … 95
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average 95/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on Local?

A procedural map runs on Local, generated by the game.

What rules has Local set, and what settings are in force?

The name of Local carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. Anti-cheat is off: Valve's VAC.

About the server

In what location does Local sit?

There is no region on record for Local. Rust Data Lab shows a server's stated location, not a verified position of the machine. 92.206.122.201:28015 is the address it uses.

On what Rust version does Local operate?

On Windows, Local is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Local stay up, and how reliable is its uptime?

Right now Local is offline, with its last appearance 3 days 14 hours ago. For the last 3 full days, 0 of 72 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 25 October 2026.

Wipes and resets

What is the wiping pattern on Local?

The record holds too few of Local's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 3 days 15 hours ago the current world was made.

What does a typical wipe day on Local involve?

Recent wipes on average reached 0 players at their busiest. Peak numbers on the latest wipe came 1 hours in.

Where it appears

What should you understand from the tags Local carries?

The game's server browser reads the tags Local publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Local appear in?

These themed Rust Data Lab lists carry Local: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, where does Local place?

Player hours over the last week put Local at #15,338, inside the top 69% of ranked servers.

What does the current player count on Local tell you?

The last recorded sighting of Local was 3 days 14 hours ago, and it is offline now. The past week gives an average of 0 players.

Connection

What is the way to join Local?

You can connect by pressing F1 in Rust and entering client.connect 92.206.122.201:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players Player slots: 1.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.