Rust Data LabData lab · live
Live readings Servers11,707 Players53,453 Populated3,353 Fresh wipes · 3h136 Sampled every 5 min

Element card · group Community · atomic number 14,968, its rank

SelfGame

Offline 92.211.28.171:28015 checked 25d ago

Join the experiment
Atomic mass · players now 1/ 5 20% full Room to join
7-day average0peak –
Rank · atomic number#14,968top 66%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Sep29 Sep1 Oct4 Oct6 Oct9 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 15:35 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 430
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 520 on average 430/ 525
  2. 2 Ru Rustoria.co - … 25
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 336 on average 25/ 250
  3. 3 Ru Rusty Moose |E… 45
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 333 on average 45/ 250
  4. 4 Ru Rustoria.co - … 195
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 195/ 275
  5. 5 Ru Rustoria.co - … 76
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 76/ 200
  6. 6 Ru Rustafied.com … 89
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average 89/ 150

Quick answers

from the figures on this page

Server setup

What map is in play on SelfGame?

A procedural map runs on SelfGame, generated by the game.

What settings and rules apply on SelfGame?

Nothing in the name of SelfGame gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server details

In what location does SelfGame sit?

No region is published by SelfGame. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 92.211.28.171:28015.

On what Rust version does SelfGame operate?

Rust network protocol 2634 and build 166586 on Windows is what SelfGame uses. The protocol must match for you to join; Steam will update your game.

How reliably does SelfGame stay online?

Right now SelfGame is offline, with its last appearance 25 days 8 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 26 September 2026.

Wipe days

What is the wiping pattern on SelfGame?

SelfGame's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 8 hours ago the current world was made.

On SelfGame, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on SelfGame?

gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): It has 5 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): It runs build 166586; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list SelfGame publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does SelfGame appear in?

These themed Rust Data Lab lists carry SelfGame: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How does SelfGame compare with other servers in the rankings?

The seven-day player-hours table has SelfGame at #14,968, in the top 66% of ranked servers.

What does the current player count on SelfGame tell you?

SelfGame is offline at the moment; the last sighting was 25 days 8 hours ago.

How to join

What is the way to join SelfGame?

In Rust, press F1 and enter client.connect 92.211.28.171:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp5
Max players It has 5 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166586
Build It runs build 166586.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.