Rust Data LabData lab · live
Live readings Servers11,689 Players52,794 Populated3,085 Fresh wipes · 3h112 Sampled every 5 min

Element card · group Community · atomic number 15,284, its rank

A Shockbyte Rust Server

Online 92.222.138.246:28385 checked 10m ago

Join the experiment
Atomic mass · players now 0/ 16 0% full Room to join
7-day average0peak –
Rank · atomic number#15,284top 69%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap30.7 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 15:06 UTC14d ago 0 – running 0
Mon 14 Sep, 21:07 UTC45d ago 0 – 30.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 61
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 491 on average 61/ 250
  2. 2 Ru Rustoria.co - … 101
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 101/ 200
  3. 3 Ru Rusty Moose |E… 295
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average 295/ 350
  4. 4 Ru Rustafied.com … 17
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 17/ 100
  5. 5 Ru Rustoria.co - … 374
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 374/ 450
  6. 6 Ru Rustoria.co - … 284
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 284/ 325

Quick answers

from the figures on this page

Server setup

What map is in play on A Shockbyte Rust Server?

A procedural map of size 1,500 with seed 50000 runs on A Shockbyte Rust Server, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is A Shockbyte Rust Server configured, and what rules apply?

The name of A Shockbyte Rust Server carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

About the server

In what location does A Shockbyte Rust Server sit?

There is no region on record for A Shockbyte Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 92.222.138.246:28385 is the address it uses.

Which Rust version is A Shockbyte Rust Server on?

Rust network protocol 2635 and build 169317 on Linux is what A Shockbyte Rust Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does A Shockbyte Rust Server stay up, and how reliable is its uptime?

Right now, A Shockbyte Rust Server is reachable. The uptime it reports suggests it restarted roughly 2 days 10 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does A Shockbyte Rust Server perform?

Server fps averaged 238 over the last 48 hours, with 197 as the lowest. Buildings, deployables and everything else in the world added up to as many as 9,000 entities. Memory use peaked at 1,072 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on A Shockbyte Rust Server?

Too few wipes are on record for A Shockbyte Rust Server to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 14 days 10 hours ago.

On A Shockbyte Rust Server, what happens when wipe day arrives?

At their busiest, recent wipes averaged 0 players. Peak numbers on the latest wipe came 0 hours in.

Where it appears

How should you read the tags on A Shockbyte Rust Server?

These are the tags A Shockbyte Rust Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp16 (Max players): 16 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs169317 (Build): It runs build 169317; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does A Shockbyte Rust Server appear in?

You will find A Shockbyte Rust Server on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does A Shockbyte Rust Server compare with other servers in the rankings?

The seven-day player-hours table has A Shockbyte Rust Server at #15,284, in the top 69% of ranked servers.

How many players does A Shockbyte Rust Server have at the moment?

A Shockbyte Rust Server currently shows 0 players across 16 slots. The past week gives an average of 0 players.

Connection

What steps get you onto A Shockbyte Rust Server?

In Rust, press F1 and enter client.connect 92.222.138.246:28385. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2635,gmrust,cs169317,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp16
Max players 16 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs169317
Build It runs build 169317.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.