Rust Data LabData lab · live
Live readings Servers11,732 Players72,530 Populated3,645 Fresh wipes · 3h122 Sampled every 5 min

Element card · group Community · atomic number 15,792, its rank

Parachute Test - Launch Site

Offline 92.237.133.78:28015 checked 28d ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#15,792top 66%
Last wipe29d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k28 Sep30 Sep1 Oct3 Oct4 Oct6 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 673
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 543 on average 673/ 700
  2. 2 Ru Rustoria.co - … 432
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 432/ 475
  3. 3 Ru Rustoria.co - … 36
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 308 on average 36/ 250
  4. 4 Ru Rusty Moose |E… 61
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 308 on average 61/ 250
  5. 5 Ru Rustoria.co - … 215
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 268 on average 215/ 200
  6. 6 Ru Rustafied.com … 127
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average 127/ 150

Quick answers

from the figures on this page

Server setup

What map is in play on Parachute Test - Launch Site?

The map on Parachute Test - Launch Site is procedural, made by the game.

What rules has Parachute Test - Launch Site set, and what settings are in force?

Nothing in the name of Parachute Test - Launch Site gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

What region hosts Parachute Test - Launch Site?

Nothing about a region is published by Parachute Test - Launch Site. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 92.237.133.78:28015.

On what Rust version does Parachute Test - Launch Site operate?

On Windows, Parachute Test - Launch Site is running Rust network protocol 2633 and build 165217. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Parachute Test - Launch Site for staying online?

Parachute Test - Launch Site is not online at the moment; the last sighting was 28 days 13 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 28 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on Parachute Test - Launch Site?

Too few wipes are on record for Parachute Test - Launch Site to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 29 days 21 hours ago the current world was made.

Where it appears

How should you read the tags on Parachute Test - Launch Site?

These are the tags Parachute Test - Launch Site makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Parachute Test - Launch Site come up?

The Rust Data Lab lists that include Parachute Test - Launch Site are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What position does Parachute Test - Launch Site hold among Rust servers?

Player hours over the last week put Parachute Test - Launch Site at #15,792, inside the top 66% of ranked servers.

How many players does Parachute Test - Launch Site have at the moment?

The last recorded sighting of Parachute Test - Launch Site was 28 days 13 hours ago, and it is offline now.

Getting on

How can you connect to Parachute Test - Launch Site?

Open the console with F1 in Rust and type client.connect 92.237.133.78:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.