Element card · group Community · atomic number 13,816, its rank
Local Server
Offline 92.50.200.82:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on Local Server?
A procedural map runs on Local Server, generated by the game.
What rules has Local Server set, and what settings are in force?
Nothing in the name of Local Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Anti-cheat is off: Valve's VAC.
Server facts
Which location is Local Server based in?
No region is published by Local Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 92.50.200.82:28015 is the address it uses.
What Rust version does Local Server currently run?
Rust network protocol 2634 and build 167584 on Windows is what Local Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Local Server stay up, and how reliable is its uptime?
Right now Local Server is offline, with its last appearance 11 days 8 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 12 October 2026.
Wipe schedule
What is the wiping pattern on Local Server?
Too few wipes are on record for Local Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 21 days 14 hours ago the current world was made.
Lists and tags
Which meanings sit behind the tags on Local Server?
These are the tags Local Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167584 (Build): Build number: 167584; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Local Server come up?
You will find Local Server on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
Against other Rust servers, where does Local Server place?
The seven-day player-hours table has Local Server at #13,816, in the top 64% of ranked servers.
How many players does Local Server have at the moment?
The last recorded sighting of Local Server was 11 days 8 hours ago, and it is offline now.
Getting on
What steps get you onto Local Server?
Open the console with F1 in Rust and type client.connect 92.50.200.82:28015. The Launch Rust button on this page does the same job through Steam.