Rust Data LabData lab · live
Live readings Servers11,853 Players82,944 Populated3,958 Fresh wipes · 3h170 Sampled every 5 min

Element card · group Community · atomic number 12,435, its rank

My Server

Offline 92.62.61.70:28015 checked 17d ago

Join the experiment
Atomic mass · players now 1/ 15 7% full Room to join
7-day average0peak –
Rank · atomic number#12,435top 56%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 15:00 UTC17d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 713
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 504 on average 713/ 750
  2. 2 Ru Rustoria.co - … 57
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 345 on average 57/ 250
  3. 3 Ru Rusty Moose |E… 101
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 340 on average 101/ 250
  4. 4 Ru Rustoria.co - … 409
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 314 on average 409/ 450
  5. 5 Ru Rustoria.co - … 212
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 212/ 250
  6. 6 Ru Rustafied.com … 176
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 259 on average 176/ 250

Quick answers

from the figures on this page

Server setup

What map is in play on My Server?

The map on My Server is procedural, made by the game.

What rules has My Server set, and what settings are in force?

No gather rate appears in the name of My Server. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

Server details

What region hosts My Server?

No region is published by My Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 92.62.61.70:28015.

On what Rust version does My Server operate?

Rust network protocol 2634 and build 166652 on Windows is what My Server uses. The protocol must match for you to join; Steam will update your game.

How dependable is My Server for staying online?

Currently offline, My Server was last seen 17 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 10 October 2026.

Wipes and resets

When does My Server wipe, and how often?

The record holds too few of My Server's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 17 days 5 hours ago the current world was made.

How does My Server look on the day of a wipe?

Recent wipes on average reached 2 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

How should you read the tags on My Server?

gmrust (Game mode): Survival in the standard Rust style; mp15 (Max players): It has 15 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set: that is the tag list My Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does My Server appear in?

These themed Rust Data Lab lists carry My Server: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does My Server compare with other servers in the rankings?

The seven-day player-hours table has My Server at #12,435, in the top 56% of ranked servers.

How full is My Server right now?

My Server is offline at the moment; the last sighting was 17 days 4 hours ago.

How to join

How can you connect to My Server?

You can connect by pressing F1 in Rust and entering client.connect 92.62.61.70:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp15
Max players It has 15 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.