Rust Data LabData lab · live
Live readings Servers11,644 Players43,541 Populated3,049 Fresh wipes · 3h97 Sampled every 5 min

Element card · group PvE · atomic number 11,112, its rank

RustVisualLab LOCAL

Offline 93.170.160.47:28025 checked 1d ago

pve
Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average1peak 1
Rank · atomic number#11,112top 50%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75111:0012:0013:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 10:57 UTC1d ago – – running 0
Mon 26 Oct, 19:47 UTC2d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ab ABYSS | PvE | … 13
    ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 54 on average 13/ 200
  2. 2 Ru [EU] RustEZ Pu… 12
    [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EU · groups of 8+ · monthly · 33 on average 12/ 200
  3. 3 Ru [US] RustEZ Pu… 16
    [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 31 on average 16/ 200
  4. 4 萌新 【云梦泽PVE】萌新学习|土… 28
    【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average 28/ 200
  5. 5 Sk [PvE] Skyline … 3
    [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly groups of 8+ · monthly · 22 on average 3/ 150
  6. 6 Ru [EU/GER] Rust … 4
    [EU/GER] Rust Norddeutschland PVE EU · groups of 8+ · biweekly · 16 on average 4/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on RustVisualLab LOCAL?

Generated by the game, the map on RustVisualLab LOCAL is procedural.

How is RustVisualLab LOCAL configured, and what rules apply?

No gather rate appears in the name of RustVisualLab LOCAL. Groups top out at 8 players, the default for the game. pve is the game mode, other players cannot be fought. It appears under Community in the server browser. The VAC anti-cheat from Valve is disabled.

Server details

In what location does RustVisualLab LOCAL sit?

There is no region on record for RustVisualLab LOCAL. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 93.170.160.47:28025.

On what Rust version does RustVisualLab LOCAL operate?

Rust network protocol 2635 and build 168909 on Windows is what RustVisualLab LOCAL uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does RustVisualLab LOCAL stay online?

Right now RustVisualLab LOCAL is offline, with its last appearance 43 hours ago. It was online for 3 of 48 hours in the last 2 full days, which is 6% uptime. The first sighting by Rust Data Lab was on 26 October 2026.

Wipes and resets

What is the wiping pattern on RustVisualLab LOCAL?

RustVisualLab LOCAL's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 45 hours ago.

How does RustVisualLab LOCAL look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 16 hours after it began.

Lists and tags

Which meanings sit behind the tags on RustVisualLab LOCAL?

gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): 1 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^p (PvE): The threat comes from the world, not from other players: that is the tag list RustVisualLab LOCAL publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does RustVisualLab LOCAL appear in?

These themed Rust Data Lab lists carry RustVisualLab LOCAL: Rust community servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

Against other Rust servers, where does RustVisualLab LOCAL place?

The seven-day player-hours table has RustVisualLab LOCAL at #11,112, in the top 50% of ranked servers.

How full is RustVisualLab LOCAL right now?

RustVisualLab LOCAL is offline at the moment; the last sighting was 43 hours ago. A seven-day sample gives 1 players on average and 1 at the top. Peak time in the past 48 hours: 13:00 UTC, when the average was 1 players.

Connection

What is the way to join RustVisualLab LOCAL?

In Rust, press F1 and enter client.connect 93.170.160.47:28025. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players 1 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.