Rust Data LabData lab · live
Live readings Servers11,700 Players38,808 Populated2,943 Fresh wipes · 3h91 Sampled every 5 min

Element card · group Vanilla · atomic number 7,048, its rank

IonutShiro Test Server

Online EU 94.130.133.96:28025 checked 13m ago

monthly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 1/ ?
7-day average0peak 1
Rank · atomic number#7,048top 32% · #1988 in EU
No wipesresets13 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75113:0020:0003:0009:0016:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040013:0020:0003:0009:0016:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 32% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:03 UTC10h ago – – – 0
Wed 28 Oct, 06:10 UTC20h ago – – – 1
Wed 28 Oct, 05:45 UTC20h ago – – – 0
Tue 27 Oct, 13:03 UTC1d ago – – – 0
Sun 25 Oct, 17:30 UTC3d ago – – – 1
Sun 25 Oct, 15:59 UTC3d ago – – – 0
Sun 25 Oct, 12:09 UTC3d ago – – – 0
Sat 24 Oct, 15:23 UTC4d ago – – – 0
Sat 24 Oct, 14:34 UTC4d ago – – – 0
Sat 24 Oct, 14:19 UTC4d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru 404 RUST / ДЛЯ… 3
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  2. 2 Ru 404 RUST / ДЛЯ… 0
    404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 EU · groups of 8+ · monthly · 2 on average 0/ 300
  3. 3 St -2stoned | Sol… 20
    -2stoned | Solo/Duo/Trios | Beginner Friendly | Low Decay EU · groups of 8+ · monthly · 29 on average 20/ 150
  4. 4 St -2stoned | Mon… 6
    -2stoned | Monthly | Solo/Duos | Beginner Friendly | Low Decay EU · groups of 8+ · monthly · 8 on average 6/ 150
  5. 5 Ру РУССКИЙ ДЛЯ НО… 72
    РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10 EU · groups of 8+ · weekly · 122 on average 72/ 300
  6. 6 Eu EU Hub 01 10
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Quick answers

from the figures on this page

Settings and map

What map is in play on IonutShiro Test Server?

IonutShiro Test Server runs a procedural map of size 1,250 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: Custom Map.

How is IonutShiro Test Server configured, and what rules apply?

No gather rate appears in the name of IonutShiro Test Server. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts IonutShiro Test Server?

With its EU tag, IonutShiro Test Server places itself in Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 94.130.133.96:28025.

On what Rust version does IonutShiro Test Server operate?

On Linux, IonutShiro Test Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does IonutShiro Test Server stay online?

At the moment, IonutShiro Test Server is online. According to the uptime it reports, the last restart was about 7 hours ago. It was online for 125 of 168 hours in the last 7 full days, which is 74% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is IonutShiro Test Server known for smooth running?

Server fps averaged 231 over the last 48 hours, with 176 as the lowest. The entity count reached 65,448, including buildings, deployables and all other world items. Memory use peaked at 2,246 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on IonutShiro Test Server, and at what time?

A fresh world appears on IonutShiro Test Server every few hours, so no wipe schedule is kept and none of those resets counts as a wipe.

Lists and tags

How should you read the tags on IonutShiro Test Server?

The game's server browser reads the tags IonutShiro Test Server publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): It has 0 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): In the browser it sits under Europe. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does IonutShiro Test Server come up?

You will find IonutShiro Test Server on the following Rust Data Lab lists: EU Rust servers, measured and Modded Rust servers, measured. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Player counts

Against other Rust servers, where does IonutShiro Test Server place?

Player hours for the past seven days give IonutShiro Test Server #7,048, #1,988 in Europe, and a place in the top 32% of ranked servers.

What does the current player count on IonutShiro Test Server tell you?

A snapshot of IonutShiro Test Server shows 1 players online. A seven-day sample gives 0 players on average and 1 at the top. The busiest point in the last 48 hours came at 06:00 UTC, averaging 1 players.

Connection

What steps get you onto IonutShiro Test Server?

In Rust, press F1 and enter client.connect 94.130.133.96:28025. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://discord.com/invite/WQ2ztS5jM8.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp0
Max players It has 0 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

EU
Europe In the browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.