Element card · group Vanilla · atomic number 7,048, its rank
IonutShiro Test Server
Online EU 94.130.133.96:28025 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 32% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 16:03 UTC10h ago | – | – | – | 0 |
| Wed 28 Oct, 06:10 UTC20h ago | – | – | – | 1 |
| Wed 28 Oct, 05:45 UTC20h ago | – | – | – | 0 |
| Tue 27 Oct, 13:03 UTC1d ago | – | – | – | 0 |
| Sun 25 Oct, 17:30 UTC3d ago | – | – | – | 1 |
| Sun 25 Oct, 15:59 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 12:09 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 15:23 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 14:34 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 14:19 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 19:20 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 18:25 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 13:27 UTC5d ago | – | – | – | 0 |
| Wed 21 Oct, 16:31 UTC7d ago | – | – | – | 0 |
| Tue 20 Oct, 09:04 UTC8d ago | 1 | – | 1.3 days | 1 |
| Mon 19 Oct, 15:21 UTC9d ago | – | – | – | 1 |
| Mon 19 Oct, 13:11 UTC9d ago | 1 | – | 0.8 days | 0 |
| Fri 16 Oct, 12:09 UTC12d ago | 2+1 queue | halved by day 2 | 3 days | 0 |
| Wed 7 Oct, 20:04 UTC21d ago | 1 | halved by day 1 | 8.7 days | 0 |
| Thu 1 Oct, 23:00 UTC FW27d ago | 1 | halved by day 4 | 5.9 days | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on IonutShiro Test Server?
IonutShiro Test Server runs a procedural map of size 1,250 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: Custom Map.
How is IonutShiro Test Server configured, and what rules apply?
No gather rate appears in the name of IonutShiro Test Server. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.
Server details
What region hosts IonutShiro Test Server?
With its EU tag, IonutShiro Test Server places itself in Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 94.130.133.96:28025.
On what Rust version does IonutShiro Test Server operate?
On Linux, IonutShiro Test Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does IonutShiro Test Server stay online?
At the moment, IonutShiro Test Server is online. According to the uptime it reports, the last restart was about 7 hours ago. It was online for 125 of 168 hours in the last 7 full days, which is 74% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Is IonutShiro Test Server known for smooth running?
Server fps averaged 231 over the last 48 hours, with 176 as the lowest. The entity count reached 65,448, including buildings, deployables and all other world items. Memory use peaked at 2,246 MB. Players feel lag when fps is low and the entity count climbs.
Wipes and resets
How often does a wipe happen on IonutShiro Test Server, and at what time?
A fresh world appears on IonutShiro Test Server every few hours, so no wipe schedule is kept and none of those resets counts as a wipe.
Lists and tags
How should you read the tags on IonutShiro Test Server?
The game's server browser reads the tags IonutShiro Test Server publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): It has 0 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): In the browser it sits under Europe. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does IonutShiro Test Server come up?
You will find IonutShiro Test Server on the following Rust Data Lab lists: EU Rust servers, measured and Modded Rust servers, measured. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Player counts
Against other Rust servers, where does IonutShiro Test Server place?
Player hours for the past seven days give IonutShiro Test Server #7,048, #1,988 in Europe, and a place in the top 32% of ranked servers.
What does the current player count on IonutShiro Test Server tell you?
A snapshot of IonutShiro Test Server shows 1 players online. A seven-day sample gives 0 players on average and 1 at the top. The busiest point in the last 48 hours came at 06:00 UTC, averaging 1 players.
Connection
What steps get you onto IonutShiro Test Server?
In Rust, press F1 and enter client.connect 94.130.133.96:28025. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://discord.com/invite/WQ2ztS5jM8.