Rust Data LabData lab · live
Live readings Servers11,621 Players32,314 Populated2,788 Fresh wipes · 3h69 Sampled every 5 min

Element card · group PvE · atomic number 16,363, its rank

Devblog 301 LAN

Offline 94.139.255.199:28015 checked 33d ago

pve
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#16,363top 71%
Last wipe35d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ab ABYSS | PvE | … 44
    ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 54 on average 44/ 200
  2. 2 Ru [EU] RustEZ Pu… 5
    [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EU · groups of 8+ · monthly · 33 on average 5/ 200
  3. 3 Ru [US] RustEZ Pu… 27
    [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 31 on average 27/ 200
  4. 4 萌新 【云梦泽PVE】萌新学习|土… 23
    【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average 23/ 200
  5. 5 Sk [PvE] Skyline … 19
    [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly groups of 8+ · monthly · 22 on average 19/ 150
  6. 6 Ru [EU/GER] Rust … 1
    [EU/GER] Rust Norddeutschland PVE EU · groups of 8+ · biweekly · 16 on average 1/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on Devblog 301 LAN?

Generated by the game, the map on Devblog 301 LAN is procedural.

What rules has Devblog 301 LAN set, and what settings are in force?

The name of Devblog 301 LAN carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as pve, other players cannot be fought. You will find it under Community in the server browser. VAC is off, Valve's anti-cheat.

Server facts

Which location is Devblog 301 LAN based in?

The region code of Devblog 301 LAN is eu1, and no region is published. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 94.139.255.199:28015.

On what Rust version does Devblog 301 LAN operate?

Rust network protocol 2602 and build 132924 on Windows is what Devblog 301 LAN uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Devblog 301 LAN for staying online?

Currently offline, Devblog 301 LAN was last seen 33 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 24 September 2026.

Wipes and resets

When does Devblog 301 LAN wipe, and how often?

Too few wipes are on record for Devblog 301 LAN to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 35 days 19 hours ago the current world was made.

Where it appears

What should you understand from the tags Devblog 301 LAN carries?

These are the tags Devblog 301 LAN makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): Player slots: 20; ts8 (Group limit): Teams cap at 8, which is the game default; v2602 (Protocol): Protocol 2602 is required; join only if your game matches it; cs132924 (Build): Build number: 132924; ptrak (Networking): The network layer is RakNet, standard in the game; $reu1 (Region code): Region code: eu1; ^p (PvE): The threat comes from the world, not from other players. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Devblog 301 LAN come up?

These themed Rust Data Lab lists carry Devblog 301 LAN: Rust community servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Population

How does Devblog 301 LAN compare with other servers in the rankings?

Devblog 301 LAN sits at #16,363 for seven-day player hours, placing it in the top 71% of ranked servers.

How full is Devblog 301 LAN right now?

No live signal from Devblog 301 LAN right now, which was last seen 33 days 14 hours ago.

Connection

How can you connect to Devblog 301 LAN?

Open the console with F1 in Rust and type client.connect 94.139.255.199:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp20,ptrak,$reu1,v2602,^p,gmrust,cs132924,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp20
Max players Player slots: 20.
ts8
Group limit Teams cap at 8, which is the game default.
v2602
Protocol Protocol 2602 is required; join only if your game matches it.
cs132924
Build Build number: 132924.
ptrak
Networking The network layer is RakNet, standard in the game.
$reu1
Region code Region code: eu1.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.