Element card · group PvE · atomic number 16,363, its rank
Devblog 301 LAN
Offline 94.139.255.199:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Devblog 301 LAN?
Generated by the game, the map on Devblog 301 LAN is procedural.
What rules has Devblog 301 LAN set, and what settings are in force?
The name of Devblog 301 LAN carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as pve, other players cannot be fought. You will find it under Community in the server browser. VAC is off, Valve's anti-cheat.
Server facts
Which location is Devblog 301 LAN based in?
The region code of Devblog 301 LAN is eu1, and no region is published. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 94.139.255.199:28015.
On what Rust version does Devblog 301 LAN operate?
Rust network protocol 2602 and build 132924 on Windows is what Devblog 301 LAN uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Devblog 301 LAN for staying online?
Currently offline, Devblog 301 LAN was last seen 33 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 24 September 2026.
Wipes and resets
When does Devblog 301 LAN wipe, and how often?
Too few wipes are on record for Devblog 301 LAN to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 35 days 19 hours ago the current world was made.
Where it appears
What should you understand from the tags Devblog 301 LAN carries?
These are the tags Devblog 301 LAN makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): Player slots: 20; ts8 (Group limit): Teams cap at 8, which is the game default; v2602 (Protocol): Protocol 2602 is required; join only if your game matches it; cs132924 (Build): Build number: 132924; ptrak (Networking): The network layer is RakNet, standard in the game; $reu1 (Region code): Region code: eu1; ^p (PvE): The threat comes from the world, not from other players. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Devblog 301 LAN come up?
These themed Rust Data Lab lists carry Devblog 301 LAN: Rust community servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Population
How does Devblog 301 LAN compare with other servers in the rankings?
Devblog 301 LAN sits at #16,363 for seven-day player hours, placing it in the top 71% of ranked servers.
How full is Devblog 301 LAN right now?
No live signal from Devblog 301 LAN right now, which was last seen 33 days 14 hours ago.
Connection
How can you connect to Devblog 301 LAN?
Open the console with F1 in Rust and type client.connect 94.139.255.199:28015. The Launch Rust button on this page does the same job through Steam.