Rust Data LabData lab · live
Live readings Servers11,869 Players103,347 Populated3,962 Fresh wipes · 3h552 Sampled every 5 min

Element card · group Community · atomic number 14,501, its rank

Red

Offline 94.140.140.225:28015 checked 24d ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#14,501top 64%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 22:08 UTC24d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 314
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 510 on average 314/ 325
  2. 2 Ru Rustoria.co - … 383
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 383/ 425
  3. 3 Ru Rusty Moose |E… 950
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 281 on average 950/ 1,000
  4. 4 Ru Rustafied.com … 47
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 47/ 100
  5. 5 Ru Rustoria.co - … 980
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 980/ 1,000
  6. 6 Ru Rustoria.co - … 774
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average 774/ 800

Quick answers

from the figures on this page

Settings and map

What settings and rules apply on Red?

Nothing in the name of Red gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

Server facts

In what location does Red sit?

There is no region on record for Red. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 94.140.140.225:28015.

Which Rust version is Red on?

Rust network protocol 2634 and build 166652 on Windows is what Red uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Red stay up, and how reliable is its uptime?

Red is not online at the moment; the last sighting was 24 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 4 October 2026.

Wipe schedule

When does Red wipe, and how often?

Too few wipes are on record for Red to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 21 hours ago.

On Red, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began.

Lists and tags

Which meanings sit behind the tags on Red?

The game's server browser reads the tags Red publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Red come up?

These themed Rust Data Lab lists carry Red: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, where does Red place?

Player hours over the last week put Red at #14,501, inside the top 64% of ranked servers.

What does the current player count on Red tell you?

The last recorded sighting of Red was 24 days 20 hours ago, and it is offline now.

Connection

What steps get you onto Red?

Open the console with F1 in Rust and type client.connect 94.140.140.225:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build Build number: 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.