Element card · group Community · atomic number 15,412, its rank
SoloMops67
Offline 94.228.219.44:28015 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on SoloMops67?
A procedural map runs on SoloMops67, generated by the game.
What rules has SoloMops67 set, and what settings are in force?
Nothing in the name of SoloMops67 gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.
About the server
What region hosts SoloMops67?
Nothing about a region is published by SoloMops67. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 94.228.219.44:28015 is the address it uses.
On what Rust version does SoloMops67 operate?
On Windows, SoloMops67 is running Rust network protocol 2633 and build 164530. The protocol must match for you to join; Steam will update your game.
Does SoloMops67 stay up, and how reliable is its uptime?
SoloMops67 is not online at the moment; the last sighting was 39 days 1 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 18 September 2026.
Wipes and resets
How often does a wipe happen on SoloMops67, and at what time?
Too few wipes are on record for SoloMops67 to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 40 days 22 hours ago the current world was made.
Where it appears
Which meanings sit behind the tags on SoloMops67?
These are the tags SoloMops67 makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): 1 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs164530 (Build): Build number: 164530; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does SoloMops67 appear in?
You will find SoloMops67 on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How does SoloMops67 compare with other servers in the rankings?
The seven-day player-hours table has SoloMops67 at #15,412, in the top – of ranked servers.
How full is SoloMops67 right now?
SoloMops67 is offline at the moment; the last sighting was 39 days 1 hours ago.
Connection
What steps get you onto SoloMops67?
You can connect by pressing F1 in Rust and entering client.connect 94.228.219.44:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.