Element card · group Community · atomic number 14,536, its rank
Rust Devblog Server
Offline 94.229.24.50:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Rust Devblog Server?
Generated by the game, the map on Rust Devblog Server is procedural.
How is Rust Devblog Server configured, and what rules apply?
The name of Rust Devblog Server carries no gather rate. Nothing is published about a group limit. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. Anti-cheat is off: Valve's VAC.
Server facts
In what location does Rust Devblog Server sit?
Nothing about a region is published by Rust Devblog Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 94.229.24.50:28015.
What Rust version does Rust Devblog Server currently run?
Rust network protocol 2362 on Windows is what Rust Devblog Server uses. The protocol must match for you to join; Steam will update your game.
How reliably does Rust Devblog Server stay online?
Currently offline, Rust Devblog Server was last seen 11 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 17 October 2026.
Wipe schedule
How often does a wipe happen on Rust Devblog Server, and at what time?
Too few wipes are on record for Rust Devblog Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 31 days 1 hours ago.
Tags, lists
Which meanings sit behind the tags on Rust Devblog Server?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; v2362 (Protocol): The server runs protocol 2362, so your game needs the same version; ptrak (Networking): This runs on RakNet, the standard layer; ha77b8956 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; stok (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it: that is the tag list Rust Devblog Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Rust Devblog Server come up?
The Rust Data Lab lists that include Rust Devblog Server are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all.
Population
How does Rust Devblog Server compare with other servers in the rankings?
Rust Devblog Server sits at #14,536 for seven-day player hours, placing it in the top 67% of ranked servers.
How full is Rust Devblog Server right now?
Rust Devblog Server is offline at the moment; the last sighting was 11 days 14 hours ago.
Connection
What steps get you onto Rust Devblog Server?
Open the console with F1 in Rust and type client.connect 94.229.24.50:28015. The Launch Rust button on this page does the same job through Steam.