Rust Data LabData lab · live
Live readings Servers11,612 Players36,584 Populated2,915 Fresh wipes · 3h70 Sampled every 5 min

Element card · group Community · atomic number 13,213, its rank

first_server

Offline 94.25.228.208:28015 checked 15d ago

Join the experiment
Atomic mass · players now 1/ 500 0% full Room to join
7-day average0peak –
Rank · atomic number#13,213top 61%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 08:46 UTC15d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 209
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  2. 2 Ru Rustoria.co - … 200
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 200/ 225
  3. 3 Ru Rusty Moose |E… 17
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 17/ 250
  4. 4 Ru Rustoria.co - … 18
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 280 on average 18/ 250
  5. 5 Ru Rustafied.com … 19
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 19/ 100
  6. 6 Ru Rustoria.co - … 105
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 105/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on first_server?

Generated by the game, the map on first_server is procedural.

What settings and rules apply on first_server?

Nothing in the name of first_server gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. VAC is off, Valve's anti-cheat.

Server details

What region hosts first_server?

No region is published by first_server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 94.25.228.208:28015.

Which Rust version is first_server on?

Rust network protocol 2634 and build 167584 on Windows is what first_server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does first_server stay up, and how reliable is its uptime?

Currently offline, first_server was last seen 15 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

How often does a wipe happen on first_server, and at what time?

first_server's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 15 days 21 hours ago.

How does first_server look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

What should you understand from the tags first_server carries?

These are the tags first_server makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp500 (Max players): It has 500 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167584 (Build): Build number: 167584; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does first_server come up?

You will find first_server on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, where does first_server place?

Player hours over the last week put first_server at #13,213, inside the top 61% of ranked servers.

What does the current player count on first_server tell you?

The last recorded sighting of first_server was 15 days 20 hours ago, and it is offline now.

Getting on

What is the way to join first_server?

Open the console with F1 in Rust and type client.connect 94.25.228.208:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmvanilla,cs167584,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp500
Max players It has 500 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167584
Build Build number: 167584.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.