Element card · group Community · atomic number 14,112, its rank
LOCAL MAP TEST
Offline 94.31.69.206:28015 checked 38d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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1
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4
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5
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Quick answers
from the figures on this pageSettings and map
How is LOCAL MAP TEST configured, and what rules apply?
Nothing in the name of LOCAL MAP TEST gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.
About the server
What region hosts LOCAL MAP TEST?
No region is published by LOCAL MAP TEST. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 94.31.69.206:28015.
What Rust version does LOCAL MAP TEST currently run?
On Windows, LOCAL MAP TEST is running Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam takes care of updating it.
Does LOCAL MAP TEST stay up, and how reliable is its uptime?
Right now LOCAL MAP TEST is offline, with its last appearance 38 days 15 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 20 September 2026.
Wipe schedule
What is the wiping pattern on LOCAL MAP TEST?
LOCAL MAP TEST's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 38 days 16 hours ago.
Lists and tags
Which meanings sit behind the tags on LOCAL MAP TEST?
These are the tags LOCAL MAP TEST makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): Player slots: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does LOCAL MAP TEST come up?
These themed Rust Data Lab lists carry LOCAL MAP TEST: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, where does LOCAL MAP TEST place?
Player hours over the last week put LOCAL MAP TEST at #14,112, inside the top – of ranked servers.
How full is LOCAL MAP TEST right now?
The last recorded sighting of LOCAL MAP TEST was 38 days 15 hours ago, and it is offline now.
How to join
What steps get you onto LOCAL MAP TEST?
Open the console with F1 in Rust and type client.connect 94.31.69.206:28015. The Launch Rust button on this page does the same job through Steam.