Rust Data LabData lab · live
Live readings Servers11,722 Players54,556 Populated3,373 Fresh wipes · 3h136 Sampled every 5 min

Element card · group Community · atomic number 15,490, its rank

Tin & Blood

Offline 94.64.104.175:35005 checked 38d ago

Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,490top 70%
Last wipe46d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 460
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 520 on average 460/ 525
  2. 2 Ru Rustoria.co - … 27
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 336 on average 27/ 250
  3. 3 Ru Rusty Moose |E… 46
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 333 on average 46/ 250
  4. 4 Ru Rustoria.co - … 209
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 209/ 275
  5. 5 Ru Rustoria.co - … 78
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 78/ 200
  6. 6 Ru Rustafied.com … 92
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average 92/ 150

Quick answers

from the figures on this page

Server setup

What map is in play on Tin & Blood?

A procedural map of size 6,000 with seed 1789661113 runs on Tin & Blood, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has Tin & Blood set, and what settings are in force?

No gather rate appears in the name of Tin & Blood. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server details

Which location is Tin & Blood based in?

Nothing about a region is published by Tin & Blood. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 94.64.104.175:35005.

What Rust version does Tin & Blood currently run?

Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Tin & Blood for staying online?

Right now Tin & Blood is offline, with its last appearance 38 days 9 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 19 September 2026.

Wipe schedule

How often does a wipe happen on Tin & Blood, and at what time?

The record holds too few of Tin & Blood's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 46 days 3 hours ago.

Tags, lists

Which meanings sit behind the tags on Tin & Blood?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs164530 (Build): It runs build 164530; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank: that is the tag list Tin & Blood publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Tin & Blood come up?

The Rust Data Lab lists that include Tin & Blood are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does Tin & Blood compare with other servers in the rankings?

Tin & Blood sits at #15,490 for seven-day player hours, placing it in the top 70% of ranked servers.

How full is Tin & Blood right now?

Tin & Blood is offline at the moment; the last sighting was 38 days 9 hours ago.

How to join

What is the way to join Tin & Blood?

Open the console with F1 in Rust and type client.connect 94.64.104.175:35005. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs164530
Build It runs build 164530.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.