Element card · group Community · atomic number 15,641, its rank
Tin & Blood
Offline 94.64.104.177:35005 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Ru
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Rusty Moose |EU Mondays| 147/ 250
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2
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3
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Rusty Moose |EU Main| 13/ 250
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4
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Rustoria.co - EU Main 18/ 250
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5
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Rustafied.com - EU Friday 13/ 100
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6
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Quick answers
from the figures on this pageMap and rules
What map is in play on Tin & Blood?
Generated by the game, the map on Tin & Blood is procedural.
How is Tin & Blood configured, and what rules apply?
No gather rate appears in the name of Tin & Blood. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.
About the server
In what location does Tin & Blood sit?
Nothing about a region is published by Tin & Blood. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 94.64.104.177:35005.
Which Rust version is Tin & Blood on?
On Linux, Tin & Blood is running Rust network protocol 2633 and build 165217. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Tin & Blood stay up, and how reliable is its uptime?
Right now Tin & Blood is offline, with its last appearance 34 days 17 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 24 September 2026.
Wipe days
How often does a wipe happen on Tin & Blood, and at what time?
Too few wipes are on record for Tin & Blood to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 47 days 7 hours ago.
Lists and tags
How should you read the tags on Tin & Blood?
gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set: that is the tag list Tin & Blood publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Tin & Blood come up?
These themed Rust Data Lab lists carry Tin & Blood: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
What position does Tin & Blood hold among Rust servers?
Player hours over the last week put Tin & Blood at #15,641, inside the top 71% of ranked servers.
How full is Tin & Blood right now?
Tin & Blood is offline at the moment; the last sighting was 34 days 17 hours ago.
Connection
How can you connect to Tin & Blood?
In Rust, press F1 and enter client.connect 94.64.104.177:35005. Or click Launch Rust here to open Rust via Steam and connect automatically.