Rust Data LabData lab · live
Live readings Servers11,612 Players35,778 Populated2,872 Fresh wipes · 3h59 Sampled every 5 min

Element card · group Community · atomic number 13,253, its rank

Private Screenshot Server

Offline 94.68.87.26:28015 checked 14d ago

Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average0peak –
Rank · atomic number#13,253top 61%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k5 Oct8 Oct11 Oct14 Oct17 Oct20 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 237
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 530 on average 237/ 250
  2. 2 Ru Rustoria.co - … 15
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 329 on average 15/ 250
  3. 3 Ru Rusty Moose |E… 21
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 327 on average 21/ 250
  4. 4 Ru Rustoria.co - … 112
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 112/ 200
  5. 5 Ru Rustoria.co - … 43
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 43/ 200
  6. 6 Ru Rustafied.com … 43
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 43/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on Private Screenshot Server?

A procedural map runs on Private Screenshot Server, generated by the game.

How is Private Screenshot Server configured, and what rules apply?

Nothing in the name of Private Screenshot Server gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server facts

In what location does Private Screenshot Server sit?

No region is published by Private Screenshot Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 94.68.87.26:28015.

What Rust version does Private Screenshot Server currently run?

Rust network protocol 2634 and build 166652 on Windows is what Private Screenshot Server uses. The protocol must match for you to join; Steam will update your game.

Does Private Screenshot Server stay up, and how reliable is its uptime?

Currently offline, Private Screenshot Server was last seen 14 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 5 October 2026.

Wipe days

When does Private Screenshot Server wipe, and how often?

Private Screenshot Server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 22 days 7 hours ago the current world was made.

Where it appears

Which meanings sit behind the tags on Private Screenshot Server?

gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): Player slots: 1; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set: that is the tag list Private Screenshot Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Private Screenshot Server come up?

You will find Private Screenshot Server on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, where does Private Screenshot Server place?

Private Screenshot Server sits at #13,253 for seven-day player hours, placing it in the top 61% of ranked servers.

How many players does Private Screenshot Server have at the moment?

No live signal from Private Screenshot Server right now, which was last seen 14 days 20 hours ago.

Getting on

What is the way to join Private Screenshot Server?

You can connect by pressing F1 in Rust and entering client.connect 94.68.87.26:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players Player slots: 1.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.