Rust Data LabData lab · live
Live readings Servers11,829 Players86,322 Populated3,682 Fresh wipes · 3h405 Sampled every 5 min

Element card · group Community · atomic number 10,740, its rank

my test server

Offline 95.25.134.167:28015 checked 5d ago

Join the experiment
Atomic mass · players now 1/ 15 7% full Room to join
7-day average1peak 1
Rank · atomic number#10,740top 48%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 18:07 UTC5d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 198
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  2. 2 Ru Rustoria.co - … 276
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 276/ 300
  3. 3 Ru Rusty Moose |E… 737
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 737/ 800
  4. 4 Ru Rustafied.com … 42
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 42/ 100
  5. 5 Ru Rustoria.co - … 818
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 818/ 900
  6. 6 Ru Rustoria.co - … 651
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average 651/ 725

Quick answers

from the figures on this page

Server setup

What map is in play on my test server?

The map on my test server is procedural, made by the game.

What rules has my test server set, and what settings are in force?

The name of my test server carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts my test server?

There is no region on record for my test server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 95.25.134.167:28015 is the address it uses.

On what Rust version does my test server operate?

Rust network protocol 2635 and build 168909 on Windows is what my test server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is my test server for staying online?

Right now my test server is offline, with its last appearance 5 days 1 hours ago. It was online for 3 of 120 hours in the last 5 full days, which is 2% uptime. On 23 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on my test server?

my test server's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 5 days 2 hours ago.

On my test server, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 1 hours after it began.

Tags, lists

What should you understand from the tags my test server carries?

The game's server browser reads the tags my test server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp15 (Max players): It has 15 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does my test server come up?

You will find my test server on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

How does my test server compare with other servers in the rankings?

The seven-day player-hours table has my test server at #10,740, in the top 48% of ranked servers.

How full is my test server right now?

The last recorded sighting of my test server was 5 days 1 hours ago, and it is offline now. A seven-day sample gives 1 players on average and 1 at the top.

Getting on

What is the way to join my test server?

You can connect by pressing F1 in Rust and entering client.connect 95.25.134.167:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp15
Max players It has 15 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.