Rust Data LabData lab · live
Live readings Servers11,800 Players71,158 Populated3,624 Fresh wipes · 3h176 Sampled every 5 min

Element card · group Community

recoil

Offline 95.27.218.112:28015 checked 1h ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number–score 0
Last wipe1h agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

No rank history yet.
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 385
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 397 on average 385/ 425
  2. 2 Ru Rusty Moose |E… 137
    Rusty Moose |EU Biweekly| EU · groups of 12+ · biweekly · 322 on average 137/ 200
  3. 3 Ru Rusty Moose |U… 118
    Rusty Moose |US Biweekly| NA · groups of 12+ · biweekly · 313 on average 118/ 200
  4. 4 Ru Rustoria.co - … 374
    Rustoria.co - EU Mondays EU · groups of 12+ · weekly · 266 on average 374/ 400
  5. 5 Ru Rustafied.com … 208
    Rustafied.com - EU Medium - Large EU · groups of 16+ · biweekly · 262 on average 208/ 275
  6. 6 Ru Rustafied.com … 120
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 234 on average 120/ 150

Quick answers

from the figures on this page

Server setup

What map is in play on recoil?

Generated by the game, the map on recoil is procedural.

What settings and rules apply on recoil?

No gather rate appears in the name of recoil. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. VAC is off, Valve's anti-cheat.

About the server

What region hosts recoil?

There is no region on record for recoil. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 95.27.218.112:28015 is the address it uses.

Which Rust version is recoil on?

Rust network protocol 2635 and build 168909 on Windows is what recoil uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is recoil for staying online?

Right now recoil is offline, with its last appearance 1 hours ago. It first appeared to Rust Data Lab on 4 November 2026.

Wipe schedule

When does recoil wipe, and how often?

recoil's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 1 hours ago.

Lists and tags

What should you understand from the tags recoil carries?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank: that is the tag list recoil publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does recoil appear in?

These themed Rust Data Lab lists carry recoil: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player counts

What does the current player count on recoil tell you?

The last recorded sighting of recoil was 1 hours ago, and it is offline now.

Getting on

What is the way to join recoil?

Open the console with F1 in Rust and type client.connect 95.27.218.112:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players 10 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.