Element card · group Community · atomic number 11,577, its rank
My Server Name
Offline 95.32.21.96:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on My Server Name?
The map on My Server Name is procedural, made by the game.
What rules has My Server Name set, and what settings are in force?
Nothing in the name of My Server Name gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.
About the server
In what location does My Server Name sit?
Nothing about a region is published by My Server Name. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 95.32.21.96:28015.
Which Rust version is My Server Name on?
Rust network protocol 2635 and build 168909 on Windows is what My Server Name uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is My Server Name for staying online?
Currently offline, My Server Name was last seen 3 days 6 hours ago. For the last 3 full days, 0 of 72 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 24 October 2026.
Wipes and resets
What is the wiping pattern on My Server Name?
The record holds too few of My Server Name's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 21 days 7 hours ago the current world was made.
Lists and tags
What should you understand from the tags My Server Name carries?
The game's server browser reads the tags My Server Name publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): It has 500 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does My Server Name appear in?
You will find My Server Name on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does My Server Name hold among Rust servers?
Player hours over the last week put My Server Name at #11,577, inside the top 52% of ranked servers.
What does the current player count on My Server Name tell you?
No live signal from My Server Name right now, which was last seen 3 days 6 hours ago. Averaged over the past week: 1 players, peaking at 1.
Connection
What steps get you onto My Server Name?
In Rust, press F1 and enter client.connect 95.32.21.96:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.