Rust Data LabData lab · live
Live readings Servers11,675 Players48,284 Populated3,207 Fresh wipes · 3h118 Sampled every 5 min

Element card · group Community · atomic number 13,143, its rank

ServerName

Offline 95.47.118.97:28015 checked 14d ago

Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average0peak –
Rank · atomic number#13,143top 61%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep14 Oct17 Oct20 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 14:21 UTC14d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 352
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 524 on average 352/ 425
  2. 2 Ru Rustoria.co - … 22
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 334 on average 22/ 250
  3. 3 Ru Rusty Moose |E… 41
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 331 on average 41/ 250
  4. 4 Ru Rustoria.co - … 144
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 144/ 200
  5. 5 Ru Rustoria.co - … 63
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 63/ 200
  6. 6 Ru Rustafied.com … 65
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average 65/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on ServerName?

Generated by the game, the map on ServerName is procedural.

What rules has ServerName set, and what settings are in force?

The name of ServerName carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

About the server

What region hosts ServerName?

There is no region on record for ServerName. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 95.47.118.97:28015.

Which Rust version is ServerName on?

Rust network protocol 2634 and build 167781 on Windows is what ServerName uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does ServerName stay up, and how reliable is its uptime?

Right now ServerName is offline, with its last appearance 14 days 9 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 17 September 2026.

Wipe schedule

When does ServerName wipe, and how often?

The record holds too few of ServerName's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 14 days 11 hours ago the current world was made.

On ServerName, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began.

Where it appears

How should you read the tags on ServerName?

These are the tags ServerName makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does ServerName appear in?

You will find ServerName on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How does ServerName compare with other servers in the rankings?

Player hours over the last week put ServerName at #13,143, inside the top 61% of ranked servers.

How full is ServerName right now?

The last recorded sighting of ServerName was 14 days 9 hours ago, and it is offline now.

Getting on

How can you connect to ServerName?

Open the console with F1 in Rust and type client.connect 95.47.118.97:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players Player slots: 1.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.