Rust Data LabData lab · live
Live readings Servers11,889 Players101,018 Populated3,946 Fresh wipes · 3h400 Sampled every 5 min

Element card · group Vanilla · atomic number 2,820, its rank

[UA] Bukovyna Classic

Online 95.67.125.216:28020 checked 9m ago

vanilla
Join the experiment
Atomic mass · players now 3/ 100 3% full Room to join
7-day average1peak 6
Rank · atomic number#2,820top 13%
Last wipe6d agono schedule published
Next wipe17hFri 30 Oct, 10:51 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246818:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

a steady gap

Next wipe Friday 30 October, 10:51 UTC, in 17h. Every 6 days 23 hours · medium confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak8players, last three wipes
crowd held60%else halves by day 2.5

Coming wipes

  1. 17hFri 30 Oct, 10:51 UTC
  2. 7d 1hThu 5 Nov, 19:00 UTCFW
  3. 7d 16hFri 6 Nov, 09:42 UTC
  4. 14d 15hFri 13 Nov, 08:33 UTC
  5. 21d 14hFri 20 Nov, 07:24 UTC
  6. 28d 12hFri 27 Nov, 06:15 UTC
  7. 35d 1hThu 3 Dec, 19:00 UTCFW
  8. 35d 11hFri 4 Dec, 05:06 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 34 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:00 UTC6d ago 6 – running 0
Fri 16 Oct, 11:11 UTC13d ago 6 held half 7 days 2
Fri 9 Oct, 12:20 UTC20d ago 11 halved by day 3 7 days 0
Fri 2 Oct, 15:30 UTC27d ago 15 halved by day 2 6.9 days 0
Fri 25 Sep, 12:18 UTC34d ago 5 held half 7.1 days 1
Sat 19 Sep, 08:04 UTC40d ago 6 held half 6.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ru Rusty Moose |E… 988
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  4. 4 Ru Rustafied.com … 59
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  5. 5 Ru Rustoria.co - … 992
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  6. 6 Ru Rustoria.co - … 30
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Quick answers

from the figures on this page

Settings and map

What map is in play on [UA] Bukovyna Classic?

[UA] Bukovyna Classic runs a procedural map of size 4,250 with seed 1844; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has [UA] Bukovyna Classic set, and what settings are in force?

No gather rate appears in the name of [UA] Bukovyna Classic. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does [UA] Bukovyna Classic sit?

No region is published by [UA] Bukovyna Classic. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 95.67.125.216:28020.

What Rust version does [UA] Bukovyna Classic currently run?

On Windows, [UA] Bukovyna Classic is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does [UA] Bukovyna Classic stay up, and how reliable is its uptime?

At the moment, [UA] Bukovyna Classic is online. According to the uptime it reports, the last restart was about 2 days 16 hours ago. For the last 7 full days, 161 of 168 hours were online, giving 96% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does [UA] Bukovyna Classic hold a steady performance?

In the last 48 hours, it averaged 31 server fps, with a low of 17. The maximum entity count was 111,355, covering buildings, deployables and all else in the world. Memory use peaked at 3,943 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

How often does a wipe happen on [UA] Bukovyna Classic, and at what time?

Lately the gap between wipes on [UA] Bukovyna Classic has averaged about 7 days. The wipe after this one is due on Friday 30 October at 10:51 UTC. 6 days 5 hours ago the current world was made.

How does [UA] Bukovyna Classic look on the day of a wipe?

Recent wipes on average reached 8 players at their busiest. Peak numbers on the latest wipe came 34 hours in. Half that peak was held until the next wipe in 60% of recent wipes. Where it did not hold, the crowd dropped below half by day 2.5.

Where it appears

Which meanings sit behind the tags on [UA] Bukovyna Classic?

The game's server browser reads the tags [UA] Bukovyna Classic publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does [UA] Bukovyna Classic come up?

The Rust Data Lab lists that include [UA] Bukovyna Classic are: Rust community servers, measured and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, where does [UA] Bukovyna Classic place?

The seven-day player-hours table has [UA] Bukovyna Classic at #2,820, in the top 13% of ranked servers.

What does the current player count on [UA] Bukovyna Classic tell you?

[UA] Bukovyna Classic currently shows 3 players across 100 slots. The week's figures average 1 players and top out at 6. The busiest point in the last 48 hours came at 09:00 UTC, averaging 4 players.

Getting on

How can you connect to [UA] Bukovyna Classic?

You can connect by pressing F1 in Rust and entering client.connect 95.67.125.216:28020, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://discord.com/invite/Wxfup8TNu2.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players 100 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.