Rust Data LabData lab · live
Live readings Servers11,687 Players50,243 Populated3,286 Fresh wipes · 3h133 Sampled every 5 min

Element card · group Community · atomic number 13,618, its rank

gitler

Offline 95.67.249.29:28015 checked 17d ago

Join the experiment
Atomic mass · players now 1/ 5 20% full Room to join
7-day average0peak –
Rank · atomic number#13,618top 62%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k4 Oct7 Oct9 Oct12 Oct14 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.9 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 10:18 UTC18d ago 1 – running 1
Mon 5 Oct, 12:10 UTC22d ago 1 – 3.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 363
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 524 on average 363/ 425
  2. 2 Ru Rustoria.co - … 25
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 334 on average 25/ 250
  3. 3 Ru Rusty Moose |E… 44
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 331 on average 44/ 250
  4. 4 Ru Rustoria.co - … 168
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 168/ 200
  5. 5 Ru Rustoria.co - … 67
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 67/ 200
  6. 6 Ru Rustafied.com … 70
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average 70/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on gitler?

A procedural map runs on gitler, generated by the game.

How is gitler configured, and what rules apply?

Nothing in the name of gitler gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

What region hosts gitler?

No region is published by gitler. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 95.67.249.29:28015.

Which Rust version is gitler on?

Rust network protocol 2634 and build 166652 on Windows is what gitler uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does gitler stay up, and how reliable is its uptime?

gitler is not online at the moment; the last sighting was 17 days 12 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 4 October 2026.

Wipe days

When does gitler wipe, and how often?

gitler's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 18 days 14 hours ago.

How does gitler look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 1 hours in.

Lists and tags

How should you read the tags on gitler?

The game's server browser reads the tags gitler publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): 5 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does gitler appear in?

These themed Rust Data Lab lists carry gitler: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does gitler hold among Rust servers?

gitler sits at #13,618 for seven-day player hours, placing it in the top 62% of ranked servers.

What does the current player count on gitler tell you?

The last recorded sighting of gitler was 17 days 12 hours ago, and it is offline now.

Getting on

How can you connect to gitler?

In Rust, press F1 and enter client.connect 95.67.249.29:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp5
Max players 5 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.