Rust Data LabData lab · live
Live readings Servers11,841 Players77,907 Populated3,836 Fresh wipes · 3h157 Sampled every 5 min

Element card · group Community · atomic number 15,874, its rank

nameserver

Offline 95.67.96.111:28015 checked 19d ago

Join the experiment
Atomic mass · players now 0/ 15 0% full Room to join
7-day average0peak –
Rank · atomic number#15,874top 72%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Sep26 Sep1 Oct5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 13:17 UTC22d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 675
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average 675/ 750
  2. 2 Ru Rustoria.co - … 50
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 343 on average 50/ 250
  3. 3 Ru Rusty Moose |E… 84
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 339 on average 84/ 250
  4. 4 Ru Rustoria.co - … 370
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 315 on average 370/ 450
  5. 5 Ru Rustoria.co - … 184
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 184/ 250
  6. 6 Ru Rustafied.com … 170
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 260 on average 170/ 250

Quick answers

from the figures on this page

Map and rules

What map is in play on nameserver?

The map on nameserver is procedural, made by the game.

How is nameserver configured, and what rules apply?

The name of nameserver carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

Server facts

In what location does nameserver sit?

No region is published by nameserver. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 95.67.96.111:28015.

Which Rust version is nameserver on?

Rust network protocol 2634 and build 166652 on Windows is what nameserver uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does nameserver stay up, and how reliable is its uptime?

Currently offline, nameserver was last seen 19 days 8 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 21 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on nameserver?

nameserver's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 22 days 7 hours ago.

How does nameserver look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on nameserver?

These are the tags nameserver makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp15 (Max players): Player slots: 15; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): It runs build 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does nameserver come up?

These themed Rust Data Lab lists carry nameserver: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does nameserver hold among Rust servers?

nameserver sits at #15,874 for seven-day player hours, placing it in the top 72% of ranked servers.

What does the current player count on nameserver tell you?

The last recorded sighting of nameserver was 19 days 8 hours ago, and it is offline now.

How to join

How can you connect to nameserver?

Open the console with F1 in Rust and type client.connect 95.67.96.111:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp15
Max players Player slots: 15.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build It runs build 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.