Rust Data LabData lab · live
Live readings Servers11,845 Players80,760 Populated3,897 Fresh wipes · 3h172 Sampled every 5 min

Element card · group Community · atomic number 13,789, its rank

Say_My_Name

Offline 95.73.40.202:28015 checked 2d ago

Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak 1
Rank · atomic number#13,789top 62%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 18:24 UTC4d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  1. 1 Ru Rusty Moose |E… 686
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  2. 2 Ru Rustoria.co - … 59
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 343 on average 59/ 250
  3. 3 Ru Rusty Moose |E… 94
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 339 on average 94/ 250
  4. 4 Ru Rustoria.co - … 400
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 315 on average 400/ 450
  5. 5 Ru Rustoria.co - … 208
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 208/ 250
  6. 6 Ru Rustafied.com … 174
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 260 on average 174/ 250

Quick answers

from the figures on this page

Map and rules

What map is in play on Say_My_Name?

Generated by the game, the map on Say_My_Name is procedural.

What rules has Say_My_Name set, and what settings are in force?

No gather rate appears in the name of Say_My_Name. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

About the server

In what location does Say_My_Name sit?

Nothing about a region is published by Say_My_Name. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 95.73.40.202:28015 is the address it uses.

Which Rust version is Say_My_Name on?

On Windows, Say_My_Name is running Rust network protocol 2635 and build 169075. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Say_My_Name stay up, and how reliable is its uptime?

Currently offline, Say_My_Name was last seen 2 days 12 hours ago. It was online for 2 of 72 hours in the last 3 full days, which is 3% uptime. On 23 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does Say_My_Name wipe, and how often?

Say_My_Name's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 4 days 2 hours ago the current world was made.

What does a typical wipe day on Say_My_Name involve?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began.

Lists and tags

How should you read the tags on Say_My_Name?

The game's server browser reads the tags Say_My_Name publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): Player slots: 1; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs169075 (Build): Build number: 169075; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Say_My_Name appear in?

You will find Say_My_Name on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player counts

Against other Rust servers, where does Say_My_Name place?

The seven-day player-hours table has Say_My_Name at #13,789, in the top 62% of ranked servers.

How full is Say_My_Name right now?

No live signal from Say_My_Name right now, which was last seen 2 days 12 hours ago. Averaged over the past week: 0 players, peaking at 1.

How to join

How can you connect to Say_My_Name?

You can connect by pressing F1 in Rust and entering client.connect 95.73.40.202:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs169075,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players Player slots: 1.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs169075
Build Build number: 169075.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.