Rust Data LabData lab · live
Live readings Servers11,645 Players47,241 Populated3,160 Fresh wipes · 3h102 Sampled every 5 min

Element card · group Community · atomic number 7,974, its rank

Name of Server as Shown on the Client Server List

Online 96.227.89.93:28015 checked 9m ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 2
Rank · atomic number#7,974top 36%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75121:0004:0011:0017:0000:0007:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k7 Oct11 Oct15 Oct20 Oct24 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Sat 24 OctTue 13 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 13:51 UTC3d ago 2 – running 2
Tue 13 Oct, 23:53 UTC14d ago 1 halved by day 2 10.6 days 0
Thu 8 Oct, 19:52 UTC19d ago 2 halved by day 3 5.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 452
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 538 on average 452/ 475
  2. 2 Ru Rustoria.co - … 263
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 263/ 225
  3. 3 Ru Rustoria.co - … 28
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 316 on average 28/ 250
  4. 4 Ru Rusty Moose |E… 35
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 315 on average 35/ 250
  5. 5 Ru Rustoria.co - … 149
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 275 on average 149/ 200
  6. 6 Ru Rustafied.com … 52
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 52/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on Name of Server as Shown on the Client Server List?

A procedural map runs on Name of Server as Shown on the Client Server List, generated by the game.

What settings and rules apply on Name of Server as Shown on the Client Server List?

The name of Name of Server as Shown on the Client Server List carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

Which location is Name of Server as Shown on the Client Server List based in?

Nothing about a region is published by Name of Server as Shown on the Client Server List. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 96.227.89.93:28015.

On what Rust version does Name of Server as Shown on the Client Server List operate?

Rust network protocol 2635 and build 168909 on Windows is what Name of Server as Shown on the Client Server List uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Name of Server as Shown on the Client Server List stay up, and how reliable is its uptime?

At the moment, Name of Server as Shown on the Client Server List is online. For the last 7 full days, 116 of 168 hours were online, giving 69% uptime. It first appeared to Rust Data Lab on 7 October 2026.

Wipe schedule

How often does a wipe happen on Name of Server as Shown on the Client Server List, and at what time?

No next wipe can be predicted on Name of Server as Shown on the Client Server List: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 3 days 18 hours ago the current world was made.

How does Name of Server as Shown on the Client Server List look on the day of a wipe?

Recent wipes on average reached 2 players at their busiest. The latest wipe's peak fell 0 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 2.5 when it didn't hold.

Where it appears

How should you read the tags on Name of Server as Shown on the Client Server List?

The game's server browser reads the tags Name of Server as Shown on the Client Server List publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Name of Server as Shown on the Client Server List come up?

The Rust Data Lab lists that include Name of Server as Shown on the Client Server List are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, where does Name of Server as Shown on the Client Server List place?

Player hours over the last week put Name of Server as Shown on the Client Server List at #7,974, inside the top 36% of ranked servers.

How full is Name of Server as Shown on the Client Server List right now?

At the moment Name of Server as Shown on the Client Server List has 0 of its 10 slots filled. The week's figures average 0 players and top out at 2. Over 48 hours, the highest average fell at 22:00 UTC, at 1 players.

Getting on

What is the way to join Name of Server as Shown on the Client Server List?

You can connect by pressing F1 in Rust and entering client.connect 96.227.89.93:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.