Rust Data LabData lab · live
Live readings Servers11,795 Players71,386 Populated3,684 Fresh wipes · 3h118 Sampled every 5 min

Element card · group Community · atomic number 13,895, its rank

Bugaloo Deadlands PvE-PvP

Online 96.91.171.177:28015 checked 7m ago

biweekly wipes carbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 1
Rank · atomic number#13,895top 63%
Last wipe13d agobiweekly schedule
Next wipe16hThu 29 Oct, 13:52 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75122:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 13:52 UTC, in 16h. Its biweekly schedule tag · low confidence

usual gap11.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 7

Coming wipes

  1. 16hThu 29 Oct, 13:52 UTC
  2. 7d 21hThu 5 Nov, 19:00 UTCFW
  3. 14d 16hThu 12 Nov, 13:52 UTC
  4. 28d 16hThu 26 Nov, 13:52 UTC
  5. 35d 21hThu 3 Dec, 19:00 UTCFW
  6. 42d 16hThu 10 Dec, 13:52 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 13:52 UTC13d ago 1 – running 0
Thu 1 Oct, 18:37 UTC FW27d ago 2 halved by day 6 13.8 days 0
Tue 22 Sep, 16:31 UTC36d ago 1 halved by day 8 9.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 127
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 127/ 200
  2. 2 Ru Rustafied.com … 39
    Rustafied.com - EU Medium - Large EU · groups of 16+ · biweekly · 135 on average 39/ 100
  3. 3 Ru Rustopia.gg - … 45
    Rustopia.gg - US Medium NA · groups of 12+ · biweekly · 102 on average 45/ 200
  4. 4 Ru Rusty Moose |U… 30
    Rusty Moose |US Biweekly| NA · groups of 12+ · biweekly · 71 on average 30/ 200
  5. 5 Ru Rustoria.co - … 10
    Rustoria.co - SEA Medium EA · groups of 16+ · biweekly · 67 on average 10/ 200
  6. 6 Ru Rustoria.co - … 25
    Rustoria.co - US Medium Premium NA · groups of 12+ · biweekly · 43 on average 25/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on Bugaloo Deadlands PvE-PvP?

A procedural map of size 4,250 with seed 350804271 runs on Bugaloo Deadlands PvE-PvP, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has Bugaloo Deadlands PvE-PvP set, and what settings are in force?

No gather rate appears in the name of Bugaloo Deadlands PvE-PvP. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is Bugaloo Deadlands PvE-PvP based in?

There is no region on record for Bugaloo Deadlands PvE-PvP. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 96.91.171.177:28015.

What Rust version does Bugaloo Deadlands PvE-PvP currently run?

Rust network protocol 2635 and build 168909 on Windows is what Bugaloo Deadlands PvE-PvP uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Bugaloo Deadlands PvE-PvP for staying online?

Right now, Bugaloo Deadlands PvE-PvP is reachable. According to the uptime it reports, the last restart was about 2 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does Bugaloo Deadlands PvE-PvP perform?

The last 48 hours show an average of 30 server fps and a minimum of 15. The entity count reached 108,439, including buildings, deployables and all other world items. Memory use peaked at 3,977 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on Bugaloo Deadlands PvE-PvP, and at what time?

The prediction for Bugaloo Deadlands PvE-PvP follows its tag, as too few wipes are on record to confirm the schedule. The wipe after this one is due on Thursday 29 October at 13:52 UTC. Counting back, the current world began 13 days 7 hours ago. A two-weekly wipe schedule is published in its tags.

How does Bugaloo Deadlands PvE-PvP look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. 3 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 7.

Lists and tags

What should you understand from the tags Bugaloo Deadlands PvE-PvP carries?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^b (Biweekly): The map wipes on a two-week cycle; ^y (Carbon): The plugin framework here is Carbon: that is the tag list Bugaloo Deadlands PvE-PvP publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Bugaloo Deadlands PvE-PvP come up?

You will find Bugaloo Deadlands PvE-PvP on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player counts

How does Bugaloo Deadlands PvE-PvP compare with other servers in the rankings?

Player hours over the last week put Bugaloo Deadlands PvE-PvP at #13,895, inside the top 63% of ranked servers.

What does the current player count on Bugaloo Deadlands PvE-PvP tell you?

Bugaloo Deadlands PvE-PvP currently shows 0 players across 100 slots. Averaged over the past week: 0 players, peaking at 1. Over 48 hours, the highest average fell at 09:00 UTC, at 1 players.

Getting on

What steps get you onto Bugaloo Deadlands PvE-PvP?

Open the console with F1 in Rust and type client.connect 96.91.171.177:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^y,^b,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players It has 100 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Mods and access

^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.