Rust Data LabData lab · live
Live readings Servers11,706 Players60,014 Populated3,275 Fresh wipes · 3h133 Sampled every 5 min

Element card · group Modded · atomic number 5,966, its rank

RUSTARDED Zombie Hell Hordes • US

Online 98.247.137.177:30015 checked 34m ago

biweekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 42 0% full Room to join
7-day average0peak 2
Rank · atomic number#5,966top 27%
Last wipe11d agobiweekly schedule
Next wipe2d 21hSun 1 Nov, 22:29 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5202:0011:0021:0005:0014:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020002:0011:0021:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 22:29 UTC, in 2d 21h. Its biweekly schedule tag · low confidence

usual gap8.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 3

Coming wipes

  1. 2d 21hSun 1 Nov, 22:29 UTC
  2. 6d 17hThu 5 Nov, 19:00 UTCFW
  3. 16d 21hSun 15 Nov, 22:29 UTC
  4. 30d 21hSun 29 Nov, 22:29 UTC
  5. 34d 17hThu 3 Dec, 19:00 UTCFW
  6. 44d 21hSun 13 Dec, 22:29 UTC

The first 48 hours of its last wipes

Sun 18 OctFri 16 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 22:29 UTC11d ago 2 – running 0
Fri 16 Oct, 12:03 UTC13d ago 2 held half 2.4 days 0
Thu 15 Oct, 23:20 UTC14d ago 2 – 0.5 days 0
Thu 1 Oct, 18:21 UTC FW28d ago 1 halved by day 4 14.2 days 0
Thu 17 Sep, 18:23 UTC42d ago 1 halved by day 2 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Fr Friendly Seatt… 54
    Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 41 on average 54/ 100
  2. 2 Ru Rustopia.gg - … 536
    Rustopia.gg - US Medium NA · groups of 12+ · biweekly · 91 on average 536/ 550
  3. 3 Ru Rusty Moose |U… 791
    Rusty Moose |US Biweekly| NA · groups of 12+ · biweekly · 71 on average 791/ 800
  4. 4 Gr Gringers Solo … 42
    Gringers Solo Only | Noob Friendly Oct 22 NA · groups of 8+ · biweekly · 42 on average 42/ 100
  5. 5 Ru Rustoria.co - … 299
    Rustoria.co - US Medium Premium NA · groups of 12+ · biweekly · 40 on average 299/ 300
  6. 6 Re Reddit.com/r/P… 24
    Reddit.com/r/PlayRust - US Biweekly NA · groups of 12+ · biweekly · 23 on average 24/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on RUSTARDED Zombie Hell Hordes • US?

A procedural map of size 6,000 with seed 1337 runs on RUSTARDED Zombie Hell Hordes • US, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. Its map carries the name: Bigly World.

What rules has RUSTARDED Zombie Hell Hordes • US set, and what settings are in force?

Nothing in the name of RUSTARDED Zombie Hell Hordes • US gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server details

What region hosts RUSTARDED Zombie Hell Hordes • US?

The name of RUSTARDED Zombie Hell Hordes • US points to North America, even without a region tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 98.247.137.177:30015 is the address it uses.

On what Rust version does RUSTARDED Zombie Hell Hordes • US operate?

On Linux, RUSTARDED Zombie Hell Hordes • US is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is RUSTARDED Zombie Hell Hordes • US for staying online?

At the moment, RUSTARDED Zombie Hell Hordes • US is online. According to the uptime it reports, the last restart was about 4 hours ago. It was online for 154 of 168 hours in the last 7 full days, which is 92% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does RUSTARDED Zombie Hell Hordes • US perform?

The last 48 hours show an average of 135 server fps and a minimum of 105. The maximum entity count was 77,863, covering buildings, deployables and all else in the world. The highest memory usage was 4,568 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

How often does a wipe happen on RUSTARDED Zombie Hell Hordes • US, and at what time?

The prediction for RUSTARDED Zombie Hell Hordes • US follows its tag, as too few wipes are on record to confirm the schedule. The wipe after this one is due on Sunday 1 November at 22:29 UTC. Counting back, the current world began 11 days 2 hours ago. Its tags list a wipe schedule of one wipe every two weeks.

What does a typical wipe day on RUSTARDED Zombie Hell Hordes • US involve?

At their busiest, recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. The crowd fell below half by day 3 when it didn't hold.

Lists and tags

How should you read the tags on RUSTARDED Zombie Hell Hordes • US?

The game's server browser reads the tags RUSTARDED Zombie Hell Hordes • US publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp42 (Max players): 42 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^b (Biweekly): Wipes come around once a fortnight; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does RUSTARDED Zombie Hell Hordes • US come up?

You will find RUSTARDED Zombie Hell Hordes • US on the following Rust Data Lab lists: Modded Rust servers, measured, Rust servers named for zombies and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player counts

What position does RUSTARDED Zombie Hell Hordes • US hold among Rust servers?

The seven-day player-hours table has RUSTARDED Zombie Hell Hordes • US at #5,966, in the top 27% of ranked servers.

How many players does RUSTARDED Zombie Hell Hordes • US have at the moment?

At the moment RUSTARDED Zombie Hell Hordes • US has 0 of its 42 slots filled. Averaged over the past week: 0 players, peaking at 2. Peak time in the past 48 hours: 12:00 UTC, when the average was 1 players.

How to join

What steps get you onto RUSTARDED Zombie Hell Hordes • US?

You can connect by pressing F1 in Rust and entering client.connect 98.247.137.177:30015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/dxQB3h2TvB.

Server tags

what each one means

Published as mp42,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp42
Max players 42 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.