Rust Data LabData lab · live
Live readings Servers11,634 Players41,075 Populated2,828 Fresh wipes · 3h109 Sampled every 5 min

Element card · group Community · atomic number 15,025, its rank

Project Lamro

Offline 98.26.215.69:28015 checked 45d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,025no region published
Last wipe45d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep
Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 14 Sep, 04:41 UTC45d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 46
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 477 on average 46/ 250
  2. 2 Ru Rustoria.co - … 82
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average 82/ 200
  3. 3 Ru Rusty Moose |E… 208
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average 208/ 250
  4. 4 Ru Rustafied.com … 5
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 5/ 100
  5. 5 Ru Rustoria.co - … 267
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 267/ 300
  6. 6 Ru Rustoria.co - … 281
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 258 on average 281/ 300

Quick answers

from the figures on this page

Settings and map

What map is in play on Project Lamro?

A procedural map runs on Project Lamro, generated by the game.

What rules has Project Lamro set, and what settings are in force?

No gather rate appears in the name of Project Lamro. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

In what location does Project Lamro sit?

There is no region on record for Project Lamro. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 98.26.215.69:28015.

On what Rust version does Project Lamro operate?

Rust network protocol 2633 and build 163794 on Linux is what Project Lamro uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Project Lamro for staying online?

Project Lamro is not online at the moment; the last sighting was 45 days 11 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe schedule

When does Project Lamro wipe, and how often?

Too few wipes are on record for Project Lamro to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 45 days 23 hours ago.

On Project Lamro, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. 0 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on Project Lamro?

The game's server browser reads the tags Project Lamro publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Project Lamro come up?

These themed Rust Data Lab lists carry Project Lamro: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does Project Lamro place?

Project Lamro sits at #15,025 for seven-day player hours, placing it in the top – of ranked servers.

How many players does Project Lamro have at the moment?

No live signal from Project Lamro right now, which was last seen 45 days 11 hours ago.

Connection

How can you connect to Project Lamro?

You can connect by pressing F1 in Rust and entering client.connect 98.26.215.69:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs163794
Build The game build is 163794.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.