Element card · group Community · atomic number 15,405, its rank
<SERVER_NAME>
Offline 98.97.13.208:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
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2
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3
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Rusty Moose |EU Main| 54/ 250
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4
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Rustoria.co - EU East Long 274/ 325
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5
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Rustoria.co - EU East Medium 109/ 200
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6
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Quick answers
from the figures on this pageSettings and map
What map is in play on <SERVER_NAME>?
The map on <SERVER_NAME> is procedural, made by the game.
How is <SERVER_NAME> configured, and what rules apply?
The name of <SERVER_NAME> carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.
Server facts
In what location does <SERVER_NAME> sit?
No region is published by <SERVER_NAME>. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 98.97.13.208:28015.
What Rust version does <SERVER_NAME> currently run?
Rust network protocol 2634 and build 167781 on Linux is what <SERVER_NAME> uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does <SERVER_NAME> stay up, and how reliable is its uptime?
Right now <SERVER_NAME> is offline, with its last appearance 5 days 14 hours ago. It was online for 9 of 120 hours in the last 5 full days, which is 8% uptime. On 21 October 2026, Rust Data Lab saw it for the first time.
Wipe days
How often does a wipe happen on <SERVER_NAME>, and at what time?
<SERVER_NAME>'s wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 25 days 23 hours ago the current world was made.
Tags, lists
Which meanings sit behind the tags on <SERVER_NAME>?
The game's server browser reads the tags <SERVER_NAME> publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does <SERVER_NAME> come up?
These themed Rust Data Lab lists carry <SERVER_NAME>: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, where does <SERVER_NAME> place?
<SERVER_NAME> sits at #15,405 for seven-day player hours, placing it in the top 69% of ranked servers.
How full is <SERVER_NAME> right now?
<SERVER_NAME> is offline at the moment; the last sighting was 5 days 14 hours ago. The seven-day average for this server is 0 players.
Getting on
What is the way to join <SERVER_NAME>?
In Rust, press F1 and enter client.connect 98.97.13.208:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.