Element card · group Community · atomic number 15,940, its rank
<SERVER_NAME>
Offline 98.97.14.112:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Ru
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Rustoria.co - EU East Medium 385/ 425
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2
Ru
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Rusty Moose |EU Biweekly| 137/ 200
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3
Ru
Rusty Moose |U…
118
Rusty Moose |US Biweekly| 118/ 200
-
4
Ru
Rustoria.co - …
374
Rustoria.co - EU Mondays 374/ 400
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5
Ru
Rustafied.com …
208
Rustafied.com - EU Medium - Large 208/ 275
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6
Ru
Rustafied.com …
120
Rustafied.com - EU Friday 120/ 150
Quick answers
from the figures on this pageSettings and map
What map is in play on <SERVER_NAME>?
A procedural map runs on <SERVER_NAME>, generated by the game.
How is <SERVER_NAME> configured, and what rules apply?
The name of <SERVER_NAME> carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on, Valve's anti-cheat.
Server facts
What region hosts <SERVER_NAME>?
There is no region on record for <SERVER_NAME>. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 98.97.14.112:28015 is the address it uses.
Which Rust version is <SERVER_NAME> on?
Rust network protocol 2635 and build 168909 on Linux is what <SERVER_NAME> uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does <SERVER_NAME> stay up, and how reliable is its uptime?
<SERVER_NAME> is not online at the moment; the last sighting was 7 days 6 hours ago. It was online for 0 of 144 hours in the last 6 full days, which is 0% uptime. On 28 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
How often does a wipe happen on <SERVER_NAME>, and at what time?
<SERVER_NAME>'s wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 33 days 15 hours ago.
Tags, lists
How should you read the tags on <SERVER_NAME>?
gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): 0 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank: that is the tag list <SERVER_NAME> publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does <SERVER_NAME> come up?
You will find <SERVER_NAME> on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does <SERVER_NAME> place?
Player hours over the last week put <SERVER_NAME> at #15,940, inside the top 70% of ranked servers.
What does the current player count on <SERVER_NAME> tell you?
The last recorded sighting of <SERVER_NAME> was 7 days 6 hours ago, and it is offline now. The seven-day average for this server is 0 players.
Getting on
How can you connect to <SERVER_NAME>?
You can connect by pressing F1 in Rust and entering client.connect 98.97.14.112:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.