Element card · group Community · atomic number 15,310, its rank
<SERVER_NAME>
Offline 98.97.14.195:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Ru
Rusty Moose |E…
312
Rusty Moose |EU Mondays| 312/ 375
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2
Ru
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Rustoria.co - EU East Long 196/ 250
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3
Ru
Rusty Moose |E…
36
Rusty Moose |EU Main| 36/ 250
-
4
Ru
Rustoria.co - …
23
Rustoria.co - EU Main 23/ 250
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5
Ru
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51
Rustafied.com - EU Friday 51/ 100
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6
Ru
Rustoria.co - …
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Rustoria.co - EU East Medium 63/ 200
Quick answers
from the figures on this pageServer setup
What map is in play on <SERVER_NAME>?
Generated by the game, the map on <SERVER_NAME> is procedural.
What rules has <SERVER_NAME> set, and what settings are in force?
Nothing in the name of <SERVER_NAME> gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.
About the server
Which location is <SERVER_NAME> based in?
No region is published by <SERVER_NAME>. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 98.97.14.195:28015 is the address it uses.
Which Rust version is <SERVER_NAME> on?
Rust network protocol 2634 and build 167781 on Linux is what <SERVER_NAME> uses. The protocol must match for you to join; Steam will update your game.
How reliably does <SERVER_NAME> stay online?
Currently offline, <SERVER_NAME> was last seen 9 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 18 October 2026.
Wipe schedule
What is the wiping pattern on <SERVER_NAME>?
Too few wipes are on record for <SERVER_NAME> to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 27 days ago the current world was made.
Tags, lists
What should you understand from the tags <SERVER_NAME> carries?
gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list <SERVER_NAME> publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does <SERVER_NAME> come up?
These themed Rust Data Lab lists carry <SERVER_NAME>: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How does <SERVER_NAME> compare with other servers in the rankings?
The seven-day player-hours table has <SERVER_NAME> at #15,310, in the top 70% of ranked servers.
What does the current player count on <SERVER_NAME> tell you?
The last recorded sighting of <SERVER_NAME> was 9 days 14 hours ago, and it is offline now.
How to join
How can you connect to <SERVER_NAME>?
Open the console with F1 in Rust and type client.connect 98.97.14.195:28015. The Launch Rust button on this page does the same job through Steam.