Element card · group Community · atomic number 15,957, its rank
<SERVER_NAME>
Offline 98.97.8.170:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
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Rustoria.co - EU East Medium 385/ 425
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2
Ru
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Rusty Moose |EU Biweekly| 137/ 200
-
3
Ru
Rusty Moose |U…
118
Rusty Moose |US Biweekly| 118/ 200
-
4
Ru
Rustoria.co - …
374
Rustoria.co - EU Mondays 374/ 400
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5
Ru
Rustafied.com …
208
Rustafied.com - EU Medium - Large 208/ 275
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6
Ru
Rustafied.com …
120
Rustafied.com - EU Friday 120/ 150
Quick answers
from the figures on this pageSettings and map
What map is in play on <SERVER_NAME>?
A procedural map runs on <SERVER_NAME>, generated by the game.
How is <SERVER_NAME> configured, and what rules apply?
Nothing in the name of <SERVER_NAME> gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.
Server details
Which location is <SERVER_NAME> based in?
No region is published by <SERVER_NAME>. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 98.97.8.170:28015.
What Rust version does <SERVER_NAME> currently run?
On Linux, <SERVER_NAME> is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is <SERVER_NAME> for staying online?
Right now <SERVER_NAME> is offline, with its last appearance 5 days 6 hours ago. It was online for 7 of 120 hours in the last 5 full days, which is 6% uptime. The first sighting by Rust Data Lab was on 29 October 2026.
Wipe days
When does <SERVER_NAME> wipe, and how often?
The record holds too few of <SERVER_NAME>'s wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 33 days 15 hours ago the current world was made.
Lists and tags
What should you understand from the tags <SERVER_NAME> carries?
These are the tags <SERVER_NAME> makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): 0 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does <SERVER_NAME> appear in?
You will find <SERVER_NAME> on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
What position does <SERVER_NAME> hold among Rust servers?
<SERVER_NAME> sits at #15,957 for seven-day player hours, placing it in the top 70% of ranked servers.
How full is <SERVER_NAME> right now?
No live signal from <SERVER_NAME> right now, which was last seen 5 days 6 hours ago. The past week gives an average of 0 players.
How to join
What steps get you onto <SERVER_NAME>?
You can connect by pressing F1 in Rust and entering client.connect 98.97.8.170:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.