Element card · group Community · atomic number 15,957, its rank
<SERVER_NAME>
Offline 98.97.8.191:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
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Rustoria.co - EU East Medium 385/ 425
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2
Ru
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Rusty Moose |EU Biweekly| 137/ 200
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3
Ru
Rusty Moose |U…
118
Rusty Moose |US Biweekly| 118/ 200
-
4
Ru
Rustoria.co - …
374
Rustoria.co - EU Mondays 374/ 400
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5
Ru
Rustafied.com …
208
Rustafied.com - EU Medium - Large 208/ 275
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6
Ru
Rustafied.com …
120
Rustafied.com - EU Friday 120/ 150
Quick answers
from the figures on this pageMap and rules
What map is in play on <SERVER_NAME>?
The map on <SERVER_NAME> is procedural, made by the game.
How is <SERVER_NAME> configured, and what rules apply?
Nothing in the name of <SERVER_NAME> gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.
Server details
In what location does <SERVER_NAME> sit?
No region is published by <SERVER_NAME>. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 98.97.8.191:28015 is the address it uses.
Which Rust version is <SERVER_NAME> on?
On Linux, <SERVER_NAME> is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is <SERVER_NAME> for staying online?
<SERVER_NAME> is not online at the moment; the last sighting was 6 days 5 hours ago. For the last 6 full days, 10 of 144 hours were online, giving 7% uptime. The first sighting by Rust Data Lab was on 28 October 2026.
Wipe schedule
How often does a wipe happen on <SERVER_NAME>, and at what time?
Too few wipes are on record for <SERVER_NAME> to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 33 days 15 hours ago.
Lists and tags
How should you read the tags on <SERVER_NAME>?
These are the tags <SERVER_NAME> makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): Player slots: 0; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does <SERVER_NAME> appear in?
The Rust Data Lab lists that include <SERVER_NAME> are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
What position does <SERVER_NAME> hold among Rust servers?
Player hours over the last week put <SERVER_NAME> at #15,957, inside the top 70% of ranked servers.
How full is <SERVER_NAME> right now?
No live signal from <SERVER_NAME> right now, which was last seen 6 days 5 hours ago. Over seven days the mean player count is 0.
Getting on
What is the way to join <SERVER_NAME>?
You can connect by pressing F1 in Rust and entering client.connect 98.97.8.191:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.