Element card · group Community · atomic number 15,340, its rank
<SERVER_NAME>
Offline 98.97.9.217:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Ru
Rusty Moose |E…
270
Rusty Moose |EU Mondays| 270/ 300
-
2
Ru
Rustoria.co - …
16
Rustoria.co - EU Main 16/ 250
-
3
Ru
Rusty Moose |E…
34
Rusty Moose |EU Main| 34/ 250
-
4
Ru
Rustoria.co - …
117
Rustoria.co - EU East Long 117/ 200
-
5
Ru
Rustoria.co - …
45
Rustoria.co - EU East Medium 45/ 200
-
6
Ru
Rustafied.com …
50
Rustafied.com - EU Friday 50/ 100
Quick answers
from the figures on this pageSettings and map
What map is in play on <SERVER_NAME>?
A procedural map runs on <SERVER_NAME>, generated by the game.
How is <SERVER_NAME> configured, and what rules apply?
Nothing in the name of <SERVER_NAME> gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does <SERVER_NAME> sit?
There is no region on record for <SERVER_NAME>. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 98.97.9.217:28015.
What Rust version does <SERVER_NAME> currently run?
On Linux, <SERVER_NAME> is running Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does <SERVER_NAME> stay online?
<SERVER_NAME> is not online at the moment; the last sighting was 7 days 22 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 19 October 2026.
Wipes and resets
What is the wiping pattern on <SERVER_NAME>?
The record holds too few of <SERVER_NAME>'s wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 3 hours ago the current world was made.
Tags, lists
How should you read the tags on <SERVER_NAME>?
These are the tags <SERVER_NAME> makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does <SERVER_NAME> come up?
You will find <SERVER_NAME> on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
What position does <SERVER_NAME> hold among Rust servers?
The seven-day player-hours table has <SERVER_NAME> at #15,340, in the top 69% of ranked servers.
How full is <SERVER_NAME> right now?
No live signal from <SERVER_NAME> right now, which was last seen 7 days 22 hours ago.
Getting on
What steps get you onto <SERVER_NAME>?
Open the console with F1 in Rust and type client.connect 98.97.9.217:28015. The Launch Rust button on this page does the same job through Steam.