Rust Data LabData lab · live
Live readings Servers11,618 Players39,799 Populated2,961 Fresh wipes · 3h88 Sampled every 5 min

Element card · group Community · atomic number 15,339, its rank

Roach Squad

Online 99.114.178.53:28015 checked 11m ago

Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,339top 69%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap25.5 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 17:20 UTC14d ago 0 – running 0
Sat 19 Sep, 05:15 UTC40d ago 1 halved by day 1 25.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 258
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 531 on average 258/ 250
  2. 2 Ru Rustoria.co - … 191
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 191/ 225
  3. 3 Ru Rusty Moose |E… 21
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 21/ 250
  4. 4 Ru Rustoria.co - … 22
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 280 on average 22/ 250
  5. 5 Ru Rustafied.com … 22
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 22/ 100
  6. 6 Ru Rustoria.co - … 91
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 91/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on Roach Squad?

The map on Roach Squad is procedural at size 4,500 with seed 6738, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on Roach Squad?

The name of Roach Squad carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

Server details

In what location does Roach Squad sit?

Nothing about a region is published by Roach Squad. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 99.114.178.53:28015 is the address it uses.

Which Rust version is Roach Squad on?

On Linux, Roach Squad is running Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Roach Squad stay online?

Roach Squad is live as of now. According to the uptime it reports, the last restart was about 14 days 12 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 18 September 2026.

How well does Roach Squad perform?

The last 48 hours show an average of 159 server fps and a minimum of 120. The maximum entity count was 111,204, covering buildings, deployables and all else in the world. Memory use peaked at 5,736 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

What is the wiping pattern on Roach Squad?

Roach Squad's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 14 days 14 hours ago the current world was made.

What does a typical wipe day on Roach Squad involve?

At their busiest, recent wipes averaged 0 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Tags, lists

Which meanings sit behind the tags on Roach Squad?

gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank: that is the tag list Roach Squad publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Roach Squad appear in?

You will find Roach Squad on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does Roach Squad compare with other servers in the rankings?

Roach Squad sits at #15,339 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does Roach Squad have at the moment?

Roach Squad currently shows 0 players across 100 slots. Over seven days the mean player count is 0.

Getting on

What steps get you onto Roach Squad?

In Rust, press F1 and enter client.connect 99.114.178.53:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players 100 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.