Rust Data LabData lab · live
Live readings Servers11,848 Players93,384 Populated3,880 Fresh wipes · 3h381 Sampled every 5 min

Element card · group Modded

Newman's Rust 2.0

Offline 101.51.242.14:28015 checked 46d ago

teams off moddedcarbonhardcore
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number–score 0
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

No rank history yet.
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Al Alone & Afraid 2
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  5. 5 Th TheLastOfRust … 0
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  6. 6 ほし ほしラス2 1
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Quick answers

from the figures on this page

Map and rules

What map is in play on Newman's Rust 2.0?

A procedural map runs on Newman's Rust 2.0, generated by the game.

How is Newman's Rust 2.0 configured, and what rules apply?

No gather rate appears in the name of Newman's Rust 2.0. No group limit is published. Play runs as hardcore, Facepunch's toughest setting. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

Which location is Newman's Rust 2.0 based in?

No region is published by Newman's Rust 2.0. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 101.51.242.14:28015.

Which Rust version is Newman's Rust 2.0 on?

On Windows, Newman's Rust 2.0 is running Rust network protocol 2633 and build 163207. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Newman's Rust 2.0 stay online?

Currently offline, Newman's Rust 2.0 was last seen 46 days 2 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe days

When does Newman's Rust 2.0 wipe, and how often?

Newman's Rust 2.0's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 54 days 5 hours ago.

Lists and tags

What should you understand from the tags Newman's Rust 2.0 carries?

These are the tags Newman's Rust 2.0 makes public for the server browser to read: gmhardcore (Game mode): The rules are hardcore, which is harsher; mp10 (Max players): 10 is the slot count; ts0 (Group limit): Team play is disabled; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163207 (Build): It runs build 163207; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Newman's Rust 2.0 appear in?

You will find Newman's Rust 2.0 on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.

Player counts

What does the current player count on Newman's Rust 2.0 tell you?

No live signal from Newman's Rust 2.0 right now, which was last seen 46 days 2 hours ago.

Connection

How can you connect to Newman's Rust 2.0?

Open the console with F1 in Rust and type client.connect 101.51.242.14:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmhardcore,cs163207,ts0,^z,^y

Game

gmhardcore
Game mode The rules are hardcore, which is harsher.
mp10
Max players 10 is the slot count.
ts0
Group limit Team play is disabled.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs163207
Build It runs build 163207.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.