Rust Data LabData lab · live
Live readings Servers11,693 Players51,221 Populated3,071 Fresh wipes · 3h109 Sampled every 5 min

Element card · group Vanilla · atomic number 15,199, its rank

[ZA]MadHouse-Test| South-Africa

Offline 102.39.118.251:28025 checked 15d ago

biweekly wipes vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,199top 70%
Last wipe15d agobiweekly schedule
Next wipe6d 16hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct17 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

usual gap27.3 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 6d 16hThu 5 Nov, 19:00 UTCFW
  2. 12d 20hWed 11 Nov, 22:27 UTC
  3. 26d 20hWed 25 Nov, 22:27 UTC
  4. 34d 16hThu 3 Dec, 19:00 UTCFW
  5. 40d 20hWed 9 Dec, 22:27 UTC

The first 48 hours of its last wipes

Wed 14 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:27 UTC15d ago 0 – running 0
Thu 17 Sep, 15:58 UTC42d ago 1 halved by day 1 27.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Se ServerZ Rust M… 0
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Quick answers

from the figures on this page

Settings and map

What map is in play on [ZA]MadHouse-Test| South-Africa?

The map on [ZA]MadHouse-Test| South-Africa is procedural at size 3,000 with seed 144600381, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is [ZA]MadHouse-Test| South-Africa configured, and what rules apply?

Nothing in the name of [ZA]MadHouse-Test| South-Africa gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.

About the server

What region hosts [ZA]MadHouse-Test| South-Africa?

The name of [ZA]MadHouse-Test| South-Africa points to Africa, even without a region tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 102.39.118.251:28025.

What Rust version does [ZA]MadHouse-Test| South-Africa currently run?

Rust network protocol 2634 and build 167781 on Windows is what [ZA]MadHouse-Test| South-Africa uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is [ZA]MadHouse-Test| South-Africa for staying online?

[ZA]MadHouse-Test| South-Africa is not online at the moment; the last sighting was 15 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipes and resets

What is the wiping pattern on [ZA]MadHouse-Test| South-Africa?

Its tag guides the prediction, since [ZA]MadHouse-Test| South-Africa's record holds too few wipes to confirm a schedule. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. The world it is running now dates from 15 days 3 hours ago. Its tags list a wipe schedule of one wipe every two weeks.

How does [ZA]MadHouse-Test| South-Africa look on the day of a wipe?

Recent wipes on average reached 0 players at their busiest. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.

Lists and tags

What should you understand from the tags [ZA]MadHouse-Test| South-Africa carries?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^b (Biweekly): Every two weeks, the server wipes; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list [ZA]MadHouse-Test| South-Africa publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does [ZA]MadHouse-Test| South-Africa appear in?

These themed Rust Data Lab lists carry [ZA]MadHouse-Test| South-Africa: Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Population

How does [ZA]MadHouse-Test| South-Africa compare with other servers in the rankings?

The seven-day player-hours table has [ZA]MadHouse-Test| South-Africa at #15,199, in the top 70% of ranked servers.

How many players does [ZA]MadHouse-Test| South-Africa have at the moment?

[ZA]MadHouse-Test| South-Africa is offline at the moment; the last sighting was 15 days 3 hours ago.

How to join

How can you connect to [ZA]MadHouse-Test| South-Africa?

Open the console with F1 in Rust and type client.connect 102.39.118.251:28025. The Launch Rust button on this page does the same job through Steam. You can find its website at https://discord.com/invite/cDHcf229qe.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly Every two weeks, the server wipes.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.