Rust Data LabData lab · live
Live readings Servers11,684 Players38,205 Populated2,919 Fresh wipes · 3h95 Sampled every 5 min

Element card · group Vanilla · atomic number 15,437, its rank

[ZA]MadHouse-Test| South-Africa

Offline 102.39.90.175:28025 checked 7d ago

biweekly wipes vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,437top 69%
Last wipe7d agobiweekly schedule
Next wipe6d 12hWed 4 Nov, 15:15 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Next wipe Wednesday 4 November, 15:15 UTC, in 6d 12h. Biweekly: 14 days after its last wipe

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 In Intoxicated ZA… 3
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  2. 2 In Intoxicated ZA… 3
    Intoxicated ZA Vanilla 3 - 01 Oct AF · groups of 8+ · monthly · 19 on average 3/ 150
  3. 3 Se ServerZ Rust M… 0
    ServerZ Rust Monthly ZA AF · groups of 8+ · monthly · 1 on average 0/ 50
  4. 4 Vo Voodoo ZA 0
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  5. 5 Fr Friendly Seatt… 54
    Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 40 on average 54/ 100
  6. 6 Jp [JP]初心者PVPサーバー… 1
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Quick answers

from the figures on this page

Settings and map

What map is in play on [ZA]MadHouse-Test| South-Africa?

Generated by the game, the map on [ZA]MadHouse-Test| South-Africa is procedural.

How is [ZA]MadHouse-Test| South-Africa configured, and what rules apply?

No gather rate appears in the name of [ZA]MadHouse-Test| South-Africa. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. Vanilla is its own label: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.

Server details

In what location does [ZA]MadHouse-Test| South-Africa sit?

The name of [ZA]MadHouse-Test| South-Africa points to Africa, even without a region tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 102.39.90.175:28025.

On what Rust version does [ZA]MadHouse-Test| South-Africa operate?

Rust network protocol 2634 and build 167781 on Windows is what [ZA]MadHouse-Test| South-Africa uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does [ZA]MadHouse-Test| South-Africa stay online?

[ZA]MadHouse-Test| South-Africa is not online at the moment; the last sighting was 7 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 21 October 2026.

Wipe schedule

What is the wiping pattern on [ZA]MadHouse-Test| South-Africa?

An estimate from biweekly: 14 days after its last wipe puts the next wipe on [ZA]MadHouse-Test| South-Africa. Due next on Wednesday 4 November at 15:15 UTC is its wipe. The world it is running now dates from 7 days 11 hours ago. A two-weekly wipe schedule is published in its tags.

Tags, lists

Which meanings sit behind the tags on [ZA]MadHouse-Test| South-Africa?

The game's server browser reads the tags [ZA]MadHouse-Test| South-Africa publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks, the server wipes; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does [ZA]MadHouse-Test| South-Africa appear in?

These themed Rust Data Lab lists carry [ZA]MadHouse-Test| South-Africa: Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, where does [ZA]MadHouse-Test| South-Africa place?

The seven-day player-hours table has [ZA]MadHouse-Test| South-Africa at #15,437, in the top 69% of ranked servers.

What does the current player count on [ZA]MadHouse-Test| South-Africa tell you?

[ZA]MadHouse-Test| South-Africa is offline at the moment; the last sighting was 7 days 10 hours ago.

Getting on

What steps get you onto [ZA]MadHouse-Test| South-Africa?

You can connect by pressing F1 in Rust and entering client.connect 102.39.90.175:28025, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks, the server wipes.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.