Element card · group Vanilla · atomic number 15,437, its rank
[ZA]MadHouse-Test| South-Africa
Offline 102.39.90.175:28025 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 4 November, 15:15 UTC, in 6d 12h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on [ZA]MadHouse-Test| South-Africa?
Generated by the game, the map on [ZA]MadHouse-Test| South-Africa is procedural.
How is [ZA]MadHouse-Test| South-Africa configured, and what rules apply?
No gather rate appears in the name of [ZA]MadHouse-Test| South-Africa. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. Vanilla is its own label: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.
Server details
In what location does [ZA]MadHouse-Test| South-Africa sit?
The name of [ZA]MadHouse-Test| South-Africa points to Africa, even without a region tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 102.39.90.175:28025.
On what Rust version does [ZA]MadHouse-Test| South-Africa operate?
Rust network protocol 2634 and build 167781 on Windows is what [ZA]MadHouse-Test| South-Africa uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does [ZA]MadHouse-Test| South-Africa stay online?
[ZA]MadHouse-Test| South-Africa is not online at the moment; the last sighting was 7 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 21 October 2026.
Wipe schedule
What is the wiping pattern on [ZA]MadHouse-Test| South-Africa?
An estimate from biweekly: 14 days after its last wipe puts the next wipe on [ZA]MadHouse-Test| South-Africa. Due next on Wednesday 4 November at 15:15 UTC is its wipe. The world it is running now dates from 7 days 11 hours ago. A two-weekly wipe schedule is published in its tags.
Tags, lists
Which meanings sit behind the tags on [ZA]MadHouse-Test| South-Africa?
The game's server browser reads the tags [ZA]MadHouse-Test| South-Africa publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks, the server wipes; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does [ZA]MadHouse-Test| South-Africa appear in?
These themed Rust Data Lab lists carry [ZA]MadHouse-Test| South-Africa: Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Player numbers
Against other Rust servers, where does [ZA]MadHouse-Test| South-Africa place?
The seven-day player-hours table has [ZA]MadHouse-Test| South-Africa at #15,437, in the top 69% of ranked servers.
What does the current player count on [ZA]MadHouse-Test| South-Africa tell you?
[ZA]MadHouse-Test| South-Africa is offline at the moment; the last sighting was 7 days 10 hours ago.
Getting on
What steps get you onto [ZA]MadHouse-Test| South-Africa?
You can connect by pressing F1 in Rust and entering client.connect 102.39.90.175:28025, or by pressing Launch Rust here, which starts the game through Steam and joins for you.