Element card · group PvE · atomic number 13,587, its rank
Test Server
Offline 103.112.71.104:27015 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Test Server?
Generated by the game, the map on Test Server is procedural.
What rules has Test Server set, and what settings are in force?
The name of Test Server carries no gather rate. Eight players per group is the limit, the game's default. Play runs as pve, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does Test Server sit?
No region is published by Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 103.112.71.104:27015.
What Rust version does Test Server currently run?
Rust network protocol 2634 and build 167398 on Windows is what Test Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Test Server stay online?
Right now Test Server is offline, with its last appearance 18 days 7 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 9 October 2026.
Wipe days
How often does a wipe happen on Test Server, and at what time?
The record holds too few of Test Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 18 days 13 hours ago.
Where it appears
How should you read the tags on Test Server?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^p (PvE): You fight the world, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Test Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Test Server come up?
These themed Rust Data Lab lists carry Test Server: Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does Test Server place?
The seven-day player-hours table has Test Server at #13,587, in the top 61% of ranked servers.
How many players does Test Server have at the moment?
The last recorded sighting of Test Server was 18 days 7 hours ago, and it is offline now.
Getting on
What steps get you onto Test Server?
You can connect by pressing F1 in Rust and entering client.connect 103.112.71.104:27015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.