Element card · group Modded · atomic number 15,026, its rank
Hound AUS 10X /Raidable Bases
Online 103.15.236.194:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 01:30 UTC12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Hound AUS 10X /Raidable Bases?
Hound AUS 10X /Raidable Bases runs a procedural map of size 5,000 with seed 98745456; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What settings and rules apply on Hound AUS 10X /Raidable Bases?
Hound AUS 10X /Raidable Bases carries a 10x gather rate, as its name states. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server details
Which location is Hound AUS 10X /Raidable Bases based in?
The name of Hound AUS 10X /Raidable Bases points to Oceania, even without a region tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. 103.15.236.194:28015 is the address it uses.
On what Rust version does Hound AUS 10X /Raidable Bases operate?
On Linux, Hound AUS 10X /Raidable Bases is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Hound AUS 10X /Raidable Bases stay up, and how reliable is its uptime?
At the moment, Hound AUS 10X /Raidable Bases is online. About 18 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Is Hound AUS 10X /Raidable Bases known for smooth running?
Server fps averaged 111 over the last 48 hours, with 1 as the lowest. The entity count reached 139,095, including buildings, deployables and all other world items. Up to 6,178 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
When does Hound AUS 10X /Raidable Bases wipe, and how often?
Hound AUS 10X /Raidable Bases's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 12 days 2 hours ago.
What does a typical wipe day on Hound AUS 10X /Raidable Bases involve?
Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 1 hours after it began.
Tags, lists
How should you read the tags on Hound AUS 10X /Raidable Bases?
The game's server browser reads the tags Hound AUS 10X /Raidable Bases publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp75 (Max players): Player slots: 75; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Hound AUS 10X /Raidable Bases appear in?
You will find Hound AUS 10X /Raidable Bases on the following Rust Data Lab lists: 10x Rust servers, counted live, Rust servers in Oceania and Modded Rust servers, measured. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.
Population
What position does Hound AUS 10X /Raidable Bases hold among Rust servers?
The seven-day player-hours table has Hound AUS 10X /Raidable Bases at #15,026, in the top 67% of ranked servers.
What does the current player count on Hound AUS 10X /Raidable Bases tell you?
At the moment Hound AUS 10X /Raidable Bases has 0 of its 75 slots filled. A seven-day sample gives 0 players on average and 1 at the top. Over 48 hours, the highest average fell at 12:00 UTC, at 0 players.
Connection
What is the way to join Hound AUS 10X /Raidable Bases?
Open the console with F1 in Rust and type client.connect 103.15.236.194:28015. The Launch Rust button on this page does the same job through Steam.