Rust Data LabData lab · live
Live readings Servers11,668 Players33,864 Populated2,833 Fresh wipes · 3h84 Sampled every 5 min

Element card · group Modded · atomic number 15,026, its rank

Hound AUS 10X /Raidable Bases

Online 103.15.236.194:28015 checked 9m ago

10x moddedoxide
Join the experiment
Atomic mass · players now 0/ 75 0% full Room to join
7-day average0peak 1
Rank · atomic number#15,026top 67%
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75104:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct22 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 01:30 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Hound AUS 10X /Raidable Bases?

Hound AUS 10X /Raidable Bases runs a procedural map of size 5,000 with seed 98745456; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on Hound AUS 10X /Raidable Bases?

Hound AUS 10X /Raidable Bases carries a 10x gather rate, as its name states. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server details

Which location is Hound AUS 10X /Raidable Bases based in?

The name of Hound AUS 10X /Raidable Bases points to Oceania, even without a region tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. 103.15.236.194:28015 is the address it uses.

On what Rust version does Hound AUS 10X /Raidable Bases operate?

On Linux, Hound AUS 10X /Raidable Bases is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Hound AUS 10X /Raidable Bases stay up, and how reliable is its uptime?

At the moment, Hound AUS 10X /Raidable Bases is online. About 18 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is Hound AUS 10X /Raidable Bases known for smooth running?

Server fps averaged 111 over the last 48 hours, with 1 as the lowest. The entity count reached 139,095, including buildings, deployables and all other world items. Up to 6,178 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

When does Hound AUS 10X /Raidable Bases wipe, and how often?

Hound AUS 10X /Raidable Bases's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 12 days 2 hours ago.

What does a typical wipe day on Hound AUS 10X /Raidable Bases involve?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 1 hours after it began.

Tags, lists

How should you read the tags on Hound AUS 10X /Raidable Bases?

The game's server browser reads the tags Hound AUS 10X /Raidable Bases publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp75 (Max players): Player slots: 75; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Hound AUS 10X /Raidable Bases appear in?

You will find Hound AUS 10X /Raidable Bases on the following Rust Data Lab lists: 10x Rust servers, counted live, Rust servers in Oceania and Modded Rust servers, measured. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

Population

What position does Hound AUS 10X /Raidable Bases hold among Rust servers?

The seven-day player-hours table has Hound AUS 10X /Raidable Bases at #15,026, in the top 67% of ranked servers.

What does the current player count on Hound AUS 10X /Raidable Bases tell you?

At the moment Hound AUS 10X /Raidable Bases has 0 of its 75 slots filled. A seven-day sample gives 0 players on average and 1 at the top. Over 48 hours, the highest average fell at 12:00 UTC, at 0 players.

Connection

What is the way to join Hound AUS 10X /Raidable Bases?

Open the console with F1 in Rust and type client.connect 103.15.236.194:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp75
Max players Player slots: 75.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.