Element card · group Vanilla · atomic number 3,296, its rank
[SEA] CHICKEN | END
Online 103.208.27.77:11112 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 06:39 UTC, in 5d 16h. Its weekly schedule tag · low confidence
Coming wipes
- 5d 16hWed 4 Nov, 06:39 UTC
- 7d 5hThu 5 Nov, 19:00 UTCFW
- 12d 16hWed 11 Nov, 06:39 UTC
- 19d 16hWed 18 Nov, 06:39 UTC
- 26d 16hWed 25 Nov, 06:39 UTC
- 33d 16hWed 2 Dec, 06:39 UTC
- 35d 5hThu 3 Dec, 19:00 UTCFW
- 40d 16hWed 9 Dec, 06:39 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 13, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 06:39 UTC1d ago | – | – | running | 0 |
| Fri 23 Oct, 07:28 UTC6d ago | 13 | halved by day 1 | 5 days | 0 |
| Tue 20 Oct, 11:20 UTC9d ago | 74 | held half | 2.8 days | 7 |
| Fri 16 Oct, 10:59 UTC13d ago | 58 | halved by day 1 | 4 days | 0 |
| Tue 13 Oct, 10:51 UTC16d ago | 123 | halved by day 2 | 3 days | 9 |
| Fri 9 Oct, 11:03 UTC20d ago | 152 | halved by day 2 | 4 days | 3 |
| Mon 5 Oct, 10:59 UTC24d ago | 174 | halved by day 2 | 4 days | 5 |
| Sun 4 Oct, 02:16 UTC25d ago | 174 | – | 1.4 days | 2 |
| Sat 3 Oct, 11:14 UTC26d ago | 13 | – | 0.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on [SEA] CHICKEN | END?
The map on [SEA] CHICKEN | END is procedural at size 3,500 with seed 2014666660, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What rules has [SEA] CHICKEN | END set, and what settings are in force?
No gather rate appears in the name of [SEA] CHICKEN | END. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.
Server details
What region hosts [SEA] CHICKEN | END?
Going by its name rather than a tag, [SEA] CHICKEN | END points to Asia. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 103.208.27.77:11112 is the address it uses.
What Rust version does [SEA] CHICKEN | END currently run?
On Windows, [SEA] CHICKEN | END is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
Does [SEA] CHICKEN | END stay up, and how reliable is its uptime?
At the moment, [SEA] CHICKEN | END is online. About 29 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 3 October 2026, Rust Data Lab saw it for the first time.
How well does [SEA] CHICKEN | END perform?
In the last 48 hours, it averaged 40 server fps, with a low of 40. The maximum entity count was 71,099, covering buildings, deployables and all else in the world. Memory use peaked at 3,177 MB. Players feel lag when fps is low and the entity count climbs.
Wipes and resets
What is the wiping pattern on [SEA] CHICKEN | END?
Following the tag is the best the prediction can do for [SEA] CHICKEN | END, whose record holds too few wipes to confirm its schedule. The wipe after this one is due on Wednesday 4 November at 06:39 UTC. The world it is running now dates from 31 hours ago. Weekly wipes are what its tags advertise.
On [SEA] CHICKEN | END, what happens when wipe day arrives?
Recent wipes on average reached 48 players at their busiest. The latest wipe's peak fell 4 hours after it began. Above half the peak until the next wipe: that held in 20% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.5.
Tags, lists
How should you read the tags on [SEA] CHICKEN | END?
The game's server browser reads the tags [SEA] CHICKEN | END publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp300 (Max players): 300 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^w (Weekly): A wipe comes every week; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does [SEA] CHICKEN | END appear in?
The Rust Data Lab lists that include [SEA] CHICKEN | END are: Rust community servers, measured and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Player numbers
What position does [SEA] CHICKEN | END hold among Rust servers?
Player hours over the last week put [SEA] CHICKEN | END at #3,296, inside the top 15% of ranked servers.
What does the current player count on [SEA] CHICKEN | END tell you?
Of 300 slots, 1 are taken on [SEA] CHICKEN | END right now. The week's figures average 1 players and top out at 13. Peak time in the past 48 hours: 10:00 UTC, when the average was 1 players.
How to join
What is the way to join [SEA] CHICKEN | END?
You can connect by pressing F1 in Rust and entering client.connect 103.208.27.77:11112, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://www.chicken.in.th/.
