Rust Data LabData lab · live
Live readings Servers11,842 Players74,292 Populated3,699 Fresh wipes · 3h224 Sampled every 5 min

Element card · group Vanilla · atomic number 3,296, its rank

[SEA] CHICKEN | END

Online 103.208.27.77:11112 checked 11m ago

weekly wipes vanilla
Join the experiment
Atomic mass · players now 1/ 300 0% full Room to join
7-day average1peak 13
Rank · atomic number#3,296top 15%
Last wipe1d agoweekly schedule
Next wipe5d 16hWed 4 Nov, 06:39 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.511.5214:0023:0008:0017:0003:0012:00Wiped Wed 28 Oct, 06:39 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
01020304014:0023:0008:0017:0003:0012:00Wiped Wed 28 Oct, 06:39 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 06:39 UTC, in 5d 16h. Its weekly schedule tag · low confidence

usual gap3.5 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak48players, last three wipes
crowd held20%else halves by day 1.5

Coming wipes

  1. 5d 16hWed 4 Nov, 06:39 UTC
  2. 7d 5hThu 5 Nov, 19:00 UTCFW
  3. 12d 16hWed 11 Nov, 06:39 UTC
  4. 19d 16hWed 18 Nov, 06:39 UTC
  5. 26d 16hWed 25 Nov, 06:39 UTC
  6. 33d 16hWed 2 Dec, 06:39 UTC
  7. 35d 5hThu 3 Dec, 19:00 UTCFW
  8. 40d 16hWed 9 Dec, 06:39 UTC

The first 48 hours of its last wipes

Fri 23 OctTue 20 OctFri 16 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 13, 4 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 06:39 UTC1d ago – – running 0
Fri 23 Oct, 07:28 UTC6d ago 13 halved by day 1 5 days 0
Tue 20 Oct, 11:20 UTC9d ago 74 held half 2.8 days 7
Fri 16 Oct, 10:59 UTC13d ago 58 halved by day 1 4 days 0
Tue 13 Oct, 10:51 UTC16d ago 123 halved by day 2 3 days 9
Fri 9 Oct, 11:03 UTC20d ago 152 halved by day 2 4 days 3
Mon 5 Oct, 10:59 UTC24d ago 174 halved by day 2 4 days 5
Sun 4 Oct, 02:16 UTC25d ago 174 – 1.4 days 2
Sat 3 Oct, 11:14 UTC26d ago 13 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 447
    Rustoria.co - SEA Main EA · groups of 16+ · weekly · 181 on average 447/ 450
  2. 2 Ja Japan Tokyo - … 28
    Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com EA · groups of 16+ · weekly · 119 on average 28/ 550
  3. 3 Ru Rustafied.com … 239
    Rustafied.com - SEA Main EA · groups of 16+ · weekly · 83 on average 239/ 450
  4. 4 Ja Japan Beginner… 30
    Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] EA · groups of 8+ · weekly · 53 on average 30/ 200
  5. 5 Si [ASIA] Siam Ru… 154
    [ASIA] Siam Rust | Vanilla | Weekly EA · groups of 8+ · weekly · 39 on average 154/ 180
  6. 6 小世 『小世界』10.28号新开/… 16
    『小世界』10.28号新开/多人/萌新入门服 EA · groups of 30+ · weekly · 30 on average 16/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on [SEA] CHICKEN | END?

The map on [SEA] CHICKEN | END is procedural at size 3,500 with seed 2014666660, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has [SEA] CHICKEN | END set, and what settings are in force?

No gather rate appears in the name of [SEA] CHICKEN | END. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts [SEA] CHICKEN | END?

Going by its name rather than a tag, [SEA] CHICKEN | END points to Asia. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 103.208.27.77:11112 is the address it uses.

What Rust version does [SEA] CHICKEN | END currently run?

On Windows, [SEA] CHICKEN | END is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does [SEA] CHICKEN | END stay up, and how reliable is its uptime?

At the moment, [SEA] CHICKEN | END is online. About 29 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 3 October 2026, Rust Data Lab saw it for the first time.

How well does [SEA] CHICKEN | END perform?

In the last 48 hours, it averaged 40 server fps, with a low of 40. The maximum entity count was 71,099, covering buildings, deployables and all else in the world. Memory use peaked at 3,177 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on [SEA] CHICKEN | END?

Following the tag is the best the prediction can do for [SEA] CHICKEN | END, whose record holds too few wipes to confirm its schedule. The wipe after this one is due on Wednesday 4 November at 06:39 UTC. The world it is running now dates from 31 hours ago. Weekly wipes are what its tags advertise.

On [SEA] CHICKEN | END, what happens when wipe day arrives?

Recent wipes on average reached 48 players at their busiest. The latest wipe's peak fell 4 hours after it began. Above half the peak until the next wipe: that held in 20% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.5.

Tags, lists

How should you read the tags on [SEA] CHICKEN | END?

The game's server browser reads the tags [SEA] CHICKEN | END publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp300 (Max players): 300 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^w (Weekly): A wipe comes every week; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does [SEA] CHICKEN | END appear in?

The Rust Data Lab lists that include [SEA] CHICKEN | END are: Rust community servers, measured and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Player numbers

What position does [SEA] CHICKEN | END hold among Rust servers?

Player hours over the last week put [SEA] CHICKEN | END at #3,296, inside the top 15% of ranked servers.

What does the current player count on [SEA] CHICKEN | END tell you?

Of 300 slots, 1 are taken on [SEA] CHICKEN | END right now. The week's figures average 1 players and top out at 13. Peak time in the past 48 hours: 10:00 UTC, when the average was 1 players.

How to join

What is the way to join [SEA] CHICKEN | END?

You can connect by pressing F1 in Rust and entering client.connect 103.208.27.77:11112, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://www.chicken.in.th/.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^w,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp300
Max players 300 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^w
Weekly A wipe comes every week.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.