Rust Data LabData lab · live
Live readings Servers11,650 Players43,642 Populated2,909 Fresh wipes · 3h103 Sampled every 5 min

Element card · group Community · atomic number 14,669, its rank

[SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0)

Offline 103.212.136.191:28015 checked 27d ago

oxide
Join the experiment
Atomic mass · players now 1/ 100 1% full Room to join
7-day average0peak –
Rank · atomic number#14,669top 64%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct3 Oct4 Oct6 Oct7 Oct9 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 12:00 UTC27d ago 1 – running 0
Fri 2 Oct, 05:43 UTC27d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 155
    Rustoria.co - SEA Main EA · groups of 16+ · weekly · 180 on average 155/ 200
  2. 2 Ja Japan Tokyo - … 4
    Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com EA · groups of 16+ · weekly · 119 on average 4/ 550
  3. 3 Ru Rustoria.co - … 18
    Rustoria.co - SEA Long EA · groups of 12+ · monthly · 100 on average 18/ 200
  4. 4 Ru Rustafied.com … 58
    Rustafied.com - SEA Main EA · groups of 16+ · weekly · 79 on average 58/ 100
  5. 5 Ja Japan Beginner… 2
    Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] EA · groups of 8+ · weekly · 54 on average 2/ 200
  6. 6 Si [ASIA] Siam Ru… 40
    [ASIA] Siam Rust | Vanilla | Weekly EA · groups of 8+ · weekly · 37 on average 40/ 150

Quick answers

from the figures on this page

Server setup

What settings and rules apply on [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0)?

Nothing in the name of [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0) gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. You will find it under Community in the server browser. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server facts

Which location is [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0) based in?

Going by its name rather than a tag, [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0) points to Asia. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 103.212.136.191:28015.

Which Rust version is [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0) on?

On Linux, [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0) is running Rust network protocol 2634 and build 166586. Your game needs to match the protocol to join, and Steam updates it automatically.

Does [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0) stay up, and how reliable is its uptime?

[SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0) is not online at the moment; the last sighting was 27 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 1 October 2026.

Wipes and resets

What is the wiping pattern on [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0)?

Too few wipes are on record for [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0) to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 15 hours ago.

On [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0), what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began.

Lists and tags

How should you read the tags on [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0)?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): It runs build 166586; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod): that is the tag list [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0) publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0) appear in?

You will find [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0) on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0) place?

[SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0) sits at #14,669 for seven-day player hours, placing it in the top 64% of ranked servers.

What does the current player count on [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0) tell you?

No live signal from [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0) right now, which was last seen 27 days 15 hours ago.

How to join

What is the way to join [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0)?

You can connect by pressing F1 in Rust and entering client.connect 103.212.136.191:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players It has 100 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs166586
Build It runs build 166586.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.