Rust Data LabData lab · live
Live readings Servers11,895 Players92,684 Populated4,089 Fresh wipes · 3h167 Sampled every 5 min

Element card · group Community · atomic number 12,720, its rank

[SEA/IND] Badnaam 2.0

Offline 103.212.136.191:28015 checked 28d ago

oxide
Join the experiment
Atomic mass · players now 2/ 100 2% full Room to join
7-day average0peak –
Rank · atomic number#12,720top 53%
Last wipe32d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Sep27 Sep29 Sep1 Oct3 Oct5 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 51
    Rustoria.co - SEA Main EA · groups of 16+ · weekly · 180 on average 51/ 200
  2. 2 Ja Japan Tokyo - … 51
    Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com EA · groups of 16+ · weekly · 117 on average 51/ 550
  3. 3 Ru Rustoria.co - … 104
    Rustoria.co - SEA Long EA · groups of 12+ · monthly · 109 on average 104/ 200
  4. 4 Ru Rustafied.com … 16
    Rustafied.com - SEA Main EA · groups of 16+ · weekly · 87 on average 16/ 100
  5. 5 Ru Rustoria.co - … 76
    Rustoria.co - SEA Medium | JUST WIPED 27.10 EA · no group limit · 65 on average 76/ 100
  6. 6 Ja Japan Beginner… 19
    Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] EA · groups of 8+ · weekly · 50 on average 19/ 200

Quick answers

from the figures on this page

Map and rules

How is [SEA/IND] Badnaam 2.0 configured, and what rules apply?

The name of [SEA/IND] Badnaam 2.0 carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

In what location does [SEA/IND] Badnaam 2.0 sit?

Going by its name rather than a tag, [SEA/IND] Badnaam 2.0 points to Asia. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 103.212.136.191:28015.

On what Rust version does [SEA/IND] Badnaam 2.0 operate?

On Linux, [SEA/IND] Badnaam 2.0 is running Rust network protocol 2633 and build 165217. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does [SEA/IND] Badnaam 2.0 stay online?

Currently offline, [SEA/IND] Badnaam 2.0 was last seen 28 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 25 September 2026.

Wipes and resets

When does [SEA/IND] Badnaam 2.0 wipe, and how often?

The record holds too few of [SEA/IND] Badnaam 2.0's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 32 days 6 hours ago.

Where it appears

What should you understand from the tags [SEA/IND] Badnaam 2.0 carries?

These are the tags [SEA/IND] Badnaam 2.0 makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod). The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does [SEA/IND] Badnaam 2.0 appear in?

The Rust Data Lab lists that include [SEA/IND] Badnaam 2.0 are: Rust community servers, measured. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.

Player numbers

What position does [SEA/IND] Badnaam 2.0 hold among Rust servers?

The seven-day player-hours table has [SEA/IND] Badnaam 2.0 at #12,720, in the top 53% of ranked servers.

What does the current player count on [SEA/IND] Badnaam 2.0 tell you?

No live signal from [SEA/IND] Badnaam 2.0 right now, which was last seen 28 days 18 hours ago.

How to join

How can you connect to [SEA/IND] Badnaam 2.0?

In Rust, press F1 and enter client.connect 103.212.136.191:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players Player slots: 100.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.