Element card · group Community · atomic number 12,720, its rank
[SEA/IND] Badnaam 2.0
Offline 103.212.136.191:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
How is [SEA/IND] Badnaam 2.0 configured, and what rules apply?
The name of [SEA/IND] Badnaam 2.0 carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
About the server
In what location does [SEA/IND] Badnaam 2.0 sit?
Going by its name rather than a tag, [SEA/IND] Badnaam 2.0 points to Asia. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 103.212.136.191:28015.
On what Rust version does [SEA/IND] Badnaam 2.0 operate?
On Linux, [SEA/IND] Badnaam 2.0 is running Rust network protocol 2633 and build 165217. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does [SEA/IND] Badnaam 2.0 stay online?
Currently offline, [SEA/IND] Badnaam 2.0 was last seen 28 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 25 September 2026.
Wipes and resets
When does [SEA/IND] Badnaam 2.0 wipe, and how often?
The record holds too few of [SEA/IND] Badnaam 2.0's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 32 days 6 hours ago.
Where it appears
What should you understand from the tags [SEA/IND] Badnaam 2.0 carries?
These are the tags [SEA/IND] Badnaam 2.0 makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod). The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does [SEA/IND] Badnaam 2.0 appear in?
The Rust Data Lab lists that include [SEA/IND] Badnaam 2.0 are: Rust community servers, measured. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.
Player numbers
What position does [SEA/IND] Badnaam 2.0 hold among Rust servers?
The seven-day player-hours table has [SEA/IND] Badnaam 2.0 at #12,720, in the top 53% of ranked servers.
What does the current player count on [SEA/IND] Badnaam 2.0 tell you?
No live signal from [SEA/IND] Badnaam 2.0 right now, which was last seen 28 days 18 hours ago.
How to join
How can you connect to [SEA/IND] Badnaam 2.0?
In Rust, press F1 and enter client.connect 103.212.136.191:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.