Element card · group PvE · atomic number 4,342, its rank
【光头强PVE】原倍/突袭/死亡不掉
Offline EA 103.45.137.53:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 20% of all ranked servers, top 61% in EA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
- 7d 7hThu 5 Nov, 19:00 UTCFW
- 35d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 19 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:29 UTC FW27d ago | 6 | – | running | 0 |
| Sat 26 Sep, 07:57 UTC33d ago | 6 | held half | 5.4 days | 0 |
| Fri 25 Sep, 18:38 UTC33d ago | 6 | – | 0.6 days | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on 【光头强PVE】原倍/突袭/死亡不掉?
【光头强PVE】原倍/突袭/死亡不掉 runs a procedural map of size 4,500 with seed 1516028690; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What settings and rules apply on 【光头强PVE】原倍/突袭/死亡不掉?
Nothing in the name of 【光头强PVE】原倍/突袭/死亡不掉 gives a gather rate. Eight players per group is the limit, the game's default. Play runs as pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Vanilla is its own label: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is disabled.
Server details
What region hosts 【光头强PVE】原倍/突袭/死亡不掉?
The EA tag is how 【光头强PVE】原倍/突袭/死亡不掉 lists itself, in Asia. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 103.45.137.53:28015 is the address it uses.
On what Rust version does 【光头强PVE】原倍/突袭/死亡不掉 operate?
Rust network protocol 2635 and build 168909 on Windows is what 【光头强PVE】原倍/突袭/死亡不掉 uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does 【光头强PVE】原倍/突袭/死亡不掉 stay up, and how reliable is its uptime?
Currently offline, 【光头强PVE】原倍/突袭/死亡不掉 was last seen 27 hours ago. About 4 days 13 hours ago is when it last restarted, based on its uptime. It was online for 153 of 168 hours in the last 7 full days, which is 91% uptime. The first sighting by Rust Data Lab was on 25 September 2026.
How well does 【光头强PVE】原倍/突袭/死亡不掉 perform?
In the last 48 hours, it averaged 43 server fps, with a low of 28. The maximum entity count was 133,202, covering buildings, deployables and all else in the world. The highest memory usage was 4,968 MB. What players experience as lag comes from low fps and a rising entity count.
Wipes and resets
What is the wiping pattern on 【光头强PVE】原倍/突袭/死亡不掉?
The only wipe on 【光头强PVE】原倍/突袭/死亡不掉 is the monthly force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 27 days 17 hours ago. A monthly wipe schedule is what its tags publish.
How does 【光头强PVE】原倍/突袭/死亡不掉 look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 6 players. 19 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
Where it appears
How should you read the tags on 【光头强PVE】原倍/突袭/死亡不掉?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; EA (East Asia): In the browser it sits under East Asia: that is the tag list 【光头强PVE】原倍/突袭/死亡不掉 publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does 【光头强PVE】原倍/突袭/死亡不掉 come up?
You will find 【光头强PVE】原倍/突袭/死亡不掉 on the following Rust Data Lab lists: Modded Rust servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
Against other Rust servers, where does 【光头强PVE】原倍/突袭/死亡不掉 place?
Seven-day player hours place 【光头强PVE】原倍/突袭/死亡不掉 at #4,342 overall, #334 in Asia and in the top 20% of ranked servers.
What does the current player count on 【光头强PVE】原倍/突袭/死亡不掉 tell you?
【光头强PVE】原倍/突袭/死亡不掉 is offline at the moment; the last sighting was 27 hours ago. Averaged over the past week: 0 players, peaking at 5. Over 48 hours, the highest average fell at 08:00 UTC, at 1 players.
How to join
What steps get you onto 【光头强PVE】原倍/突袭/死亡不掉?
Open the console with F1 in Rust and type client.connect 103.45.137.53:28015. The Launch Rust button on this page does the same job through Steam.