Rust Data LabData lab · live
Live readings Servers11,749 Players65,278 Populated3,453 Fresh wipes · 3h195 Sampled every 5 min

Element card · group PvE · atomic number 4,342, its rank

【光头强PVE】原倍/突袭/死亡不掉

Offline EA 103.45.137.53:28015 checked 1d ago

monthly wipes vanillamoddedoxidepve
Join the experiment
Atomic mass · players now 2/ 100 2% full Room to join
7-day average0peak 5
Rank · atomic number#4,342top 20% · #334 in EA
Last wipe27d agomonthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5212:0016:0020:0000:0004:0008:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608012:0016:0020:0000:0004:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 20% of all ranked servers, top 61% in EA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

usual gap3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak6players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 35d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctSat 26 SepFri 25 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 19 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:29 UTC FW27d ago 6 – running 0
Sat 26 Sep, 07:57 UTC33d ago 6 held half 5.4 days 0
Fri 25 Sep, 18:38 UTC33d ago 6 – 0.6 days 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 宗门 [坚果PVE]宗门/合成/挂… 40
    [坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖 EA · groups of 8+ · monthly · 35 on average 40/ 100
  2. 2 爱酱 爱酱PVE|1服|十倍|死亡… 22
    爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average 22/ 88
  3. 3 修仙 [熊猫PVE]修仙升级/召唤… 15
    [熊猫PVE]修仙升级/召唤/据点/10月新档正式服 EA · groups of 8+ · monthly · 12 on average 15/ 100
  4. 4 ちょ [JP]ちょっぴりHard-… 20
    [JP]ちょっぴりHard-PvE RiSu Server EA · groups of 8+ · monthly · 11 on average 20/ 100
  5. 5 原倍 【青岩-PVE服】原倍/萌新… 14
    【青岩-PVE服】原倍/萌新/突袭据点 EA · groups of 8+ · monthly · 11 on average 14/ 200
  6. 6 新问 新问仙PVE/死亡不掉/萌新… 12
    新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简 EA · groups of 16+ · monthly · 10 on average 12/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on 【光头强PVE】原倍/突袭/死亡不掉?

【光头强PVE】原倍/突袭/死亡不掉 runs a procedural map of size 4,500 with seed 1516028690; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on 【光头强PVE】原倍/突袭/死亡不掉?

Nothing in the name of 【光头强PVE】原倍/突袭/死亡不掉 gives a gather rate. Eight players per group is the limit, the game's default. Play runs as pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Vanilla is its own label: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is disabled.

Server details

What region hosts 【光头强PVE】原倍/突袭/死亡不掉?

The EA tag is how 【光头强PVE】原倍/突袭/死亡不掉 lists itself, in Asia. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 103.45.137.53:28015 is the address it uses.

On what Rust version does 【光头强PVE】原倍/突袭/死亡不掉 operate?

Rust network protocol 2635 and build 168909 on Windows is what 【光头强PVE】原倍/突袭/死亡不掉 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does 【光头强PVE】原倍/突袭/死亡不掉 stay up, and how reliable is its uptime?

Currently offline, 【光头强PVE】原倍/突袭/死亡不掉 was last seen 27 hours ago. About 4 days 13 hours ago is when it last restarted, based on its uptime. It was online for 153 of 168 hours in the last 7 full days, which is 91% uptime. The first sighting by Rust Data Lab was on 25 September 2026.

How well does 【光头强PVE】原倍/突袭/死亡不掉 perform?

In the last 48 hours, it averaged 43 server fps, with a low of 28. The maximum entity count was 133,202, covering buildings, deployables and all else in the world. The highest memory usage was 4,968 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on 【光头强PVE】原倍/突袭/死亡不掉?

The only wipe on 【光头强PVE】原倍/突袭/死亡不掉 is the monthly force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 27 days 17 hours ago. A monthly wipe schedule is what its tags publish.

How does 【光头强PVE】原倍/突袭/死亡不掉 look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 6 players. 19 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Where it appears

How should you read the tags on 【光头强PVE】原倍/突袭/死亡不掉?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; EA (East Asia): In the browser it sits under East Asia: that is the tag list 【光头强PVE】原倍/突袭/死亡不掉 publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does 【光头强PVE】原倍/突袭/死亡不掉 come up?

You will find 【光头强PVE】原倍/突袭/死亡不掉 on the following Rust Data Lab lists: Modded Rust servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

Against other Rust servers, where does 【光头强PVE】原倍/突袭/死亡不掉 place?

Seven-day player hours place 【光头强PVE】原倍/突袭/死亡不掉 at #4,342 overall, #334 in Asia and in the top 20% of ranked servers.

What does the current player count on 【光头强PVE】原倍/突袭/死亡不掉 tell you?

【光头强PVE】原倍/突袭/死亡不掉 is offline at the moment; the last sighting was 27 hours ago. Averaged over the past week: 0 players, peaking at 5. Over 48 hours, the highest average fell at 08:00 UTC, at 1 players.

How to join

What steps get you onto 【光头强PVE】原倍/突袭/死亡不掉?

Open the console with F1 in Rust and type client.connect 103.45.137.53:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,EA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players It has 100 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

EA
East Asia In the browser it sits under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.