Rust Data LabData lab · live
Live readings Servers11,854 Players100,165 Populated3,872 Fresh wipes · 3h533 Sampled every 5 min

Element card · group Modded · atomic number 5,672, its rank

kxmc-test

Online 103.91.210.26:20039 checked 7m ago

monthly wipes moddedcarbonsoftcore
Join the experiment
Atomic mass · players now 0/ 150 0% full Room to join
7-day average0peak 1
Rank · atomic number#5,672top 25%
Last wipe7d agomonthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

usual gap9.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 3.5

Coming wipes

  1. 6d 22hThu 5 Nov, 19:00 UTCFW
  2. 34d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 08:44 UTC7d ago 1 – running 0
Wed 21 Oct, 11:33 UTC8d ago 1 – 0.9 days 1
Mon 5 Oct, 12:10 UTC24d ago 2 halved by day 4 16 days 0
Thu 1 Oct, 21:15 UTC FW27d ago 2 held half 3.6 days 0
Tue 15 Sep, 13:00 UTC44d ago 2 halved by day 3 16.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 休闲 【开心萌橙PVE-kxmc】… 0
    【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务 EA · groups of 20+ · monthly · 2 on average 0/ 150
  2. 2 Ne New Rusted PVP… 2
    New Rusted PVP/E |NoRaid|RaidBase|Barges&more| groups of 8+ · monthly · 1 on average 2/ 30
  3. 3 Aq AQRUX RUST BUI… 33
    AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average 33/ 100
  4. 4 Ar Art of Rust - … 6
    Art of Rust - Official dedicated art server groups of 20+ · monthly · 8 on average 6/ 100
  5. 5 Rg RGB Creative B… 3
    RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade NA · groups of 100+ · monthly · 7 on average 3/ 200
  6. 6 Lu [EU]Luuxens[PV… 12
    [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire EU · groups of 16+ · monthly · 6 on average 12/ 50

Quick answers

from the figures on this page

Server setup

What map is in play on kxmc-test?

A procedural map of size 4,500 with seed 1274876 runs on kxmc-test, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has kxmc-test set, and what settings are in force?

Nothing in the name of kxmc-test gives a gather rate. Groups top out at 20 players. Play runs as softcore, You keep some of what you collect, which makes this the easier mode. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.

Server details

Which location is kxmc-test based in?

Nothing about a region is published by kxmc-test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 103.91.210.26:20039 is the address it uses.

What Rust version does kxmc-test currently run?

Rust network protocol 2635 and build 168909 on Windows is what kxmc-test uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does kxmc-test stay online?

kxmc-test is live as of now. The uptime it reports suggests it restarted roughly 21 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does kxmc-test hold a steady performance?

Server fps averaged 93 over the last 48 hours, with 53 as the lowest. The entity count reached 120,247, including buildings, deployables and all other world items. Up to 4,520 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on kxmc-test?

The only wipe on kxmc-test is the monthly force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 7 days 7 hours ago. Wipes monthly, according to the schedule in its tags.

On kxmc-test, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 1 hours after it began. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. The crowd fell below half by day 3.5 when it didn't hold.

Lists and tags

What should you understand from the tags kxmc-test carries?

gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): 150 is the slot count; ts20 (Group limit): No team may exceed 20; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^s (Softcore): Die here and you keep some inventory: that is Facepunch's softcore mode; ^c (Creative): No gathering here, just sandbox building of your choosing; ^k (Build server): Practise base design and construction; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list kxmc-test publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does kxmc-test come up?

The Rust Data Lab lists that include kxmc-test are: Modded Rust servers, measured, Rust build and creative servers and Creative Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Player counts

What position does kxmc-test hold among Rust servers?

Player hours over the last week put kxmc-test at #5,672, inside the top 25% of ranked servers.

How many players does kxmc-test have at the moment?

kxmc-test currently shows 0 players across 150 slots. Averaged over the past week: 0 players, peaking at 1. Peak time in the past 48 hours: 08:00 UTC, when the average was 1 players.

How to join

What steps get you onto kxmc-test?

Open the console with F1 in Rust and type client.connect 103.91.210.26:20039. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^m,^s,^c,^k,gmrust,cs168909,ts20

Game

gmrust
Game mode Survival in the standard Rust style.
mp150
Max players 150 is the slot count.
ts20
Group limit No team may exceed 20.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^s
Softcore Die here and you keep some inventory: that is Facepunch's softcore mode.

Gameplay

^c
Creative No gathering here, just sandbox building of your choosing.
^k
Build server Practise base design and construction.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.