Element card · group Modded · atomic number 5,672, its rank
kxmc-test
Online 103.91.210.26:20039 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 08:44 UTC7d ago | 1 | – | running | 0 |
| Wed 21 Oct, 11:33 UTC8d ago | 1 | – | 0.9 days | 1 |
| Mon 5 Oct, 12:10 UTC24d ago | 2 | halved by day 4 | 16 days | 0 |
| Thu 1 Oct, 21:15 UTC FW27d ago | 2 | held half | 3.6 days | 0 |
| Tue 15 Sep, 13:00 UTC44d ago | 2 | halved by day 3 | 16.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on kxmc-test?
A procedural map of size 4,500 with seed 1274876 runs on kxmc-test, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What rules has kxmc-test set, and what settings are in force?
Nothing in the name of kxmc-test gives a gather rate. Groups top out at 20 players. Play runs as softcore, You keep some of what you collect, which makes this the easier mode. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.
Server details
Which location is kxmc-test based in?
Nothing about a region is published by kxmc-test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 103.91.210.26:20039 is the address it uses.
What Rust version does kxmc-test currently run?
Rust network protocol 2635 and build 168909 on Windows is what kxmc-test uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does kxmc-test stay online?
kxmc-test is live as of now. The uptime it reports suggests it restarted roughly 21 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Does kxmc-test hold a steady performance?
Server fps averaged 93 over the last 48 hours, with 53 as the lowest. The entity count reached 120,247, including buildings, deployables and all other world items. Up to 4,520 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Wipe days
What is the wiping pattern on kxmc-test?
The only wipe on kxmc-test is the monthly force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 7 days 7 hours ago. Wipes monthly, according to the schedule in its tags.
On kxmc-test, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 1 hours after it began. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. The crowd fell below half by day 3.5 when it didn't hold.
Lists and tags
What should you understand from the tags kxmc-test carries?
gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): 150 is the slot count; ts20 (Group limit): No team may exceed 20; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^s (Softcore): Die here and you keep some inventory: that is Facepunch's softcore mode; ^c (Creative): No gathering here, just sandbox building of your choosing; ^k (Build server): Practise base design and construction; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list kxmc-test publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does kxmc-test come up?
The Rust Data Lab lists that include kxmc-test are: Modded Rust servers, measured, Rust build and creative servers and Creative Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Player counts
What position does kxmc-test hold among Rust servers?
Player hours over the last week put kxmc-test at #5,672, inside the top 25% of ranked servers.
How many players does kxmc-test have at the moment?
kxmc-test currently shows 0 players across 150 slots. Averaged over the past week: 0 players, peaking at 1. Peak time in the past 48 hours: 08:00 UTC, when the average was 1 players.
How to join
What steps get you onto kxmc-test?
Open the console with F1 in Rust and type client.connect 103.91.210.26:20039. The Launch Rust button on this page does the same job through Steam.
